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Dark Hunter enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Dark Hunter enhancements are available for the Dark Hunter archetype (variant Ranger). Introduced in Update 58.
Overview[edit]
This tree has a focus on stealth, defense, and traps.
The Dark Hunter tree replaces the Ranger's Arcane Archer tree.
Core abilities[edit]
Underdark Stalker: For each Core Ability you take in this tree, including this one, you gain +5 Maximum HP, +1 Reflex Saving Throw, and -1 Armor Check Penalty for Medium Armor.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Ranger Level 1 | |
Smoke Trap: Toss a Smoke Grenade at a single enemy. If they fail a Fortitude save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Trap DCs) they lose their immunity to sneak attack and 25% of their fortification for 25 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Underdark Stalker, Ranger Level 3 | |
Underdark Armor: While wearing Medium Armor, you gain a +10% Exceptional bonus to Armor Class and take 50% less damage from Traps.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Smoke Trap, Ranger Level 6 | |
Opportune Moment: Whenever you become invisible, you gain a Primal bonus to Sneak Attack Dice equal to your Wilderness Lore. This lingers for 10 seconds after you become Invisible and may only trigger once every 60 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Underdark Armor, Ranger Level 12 | |
Death Stalker: +25% Sneak Speed. While you are sneaking, you gain a 5% enhancement damage bonus to your melee, ranged and unarmed attacks. This lingers for 10 seconds after you leave Stealth. (Testing shows the 25% Sneak Speed doesn't stack with Shadow Dancer Mantle's 25% Sneak Speed)
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Opportune Moment, Ranger Level 18 | |
Hunter in the Dark: +2 Dexterity, Intelligence, and Wisdom. +10% Doublestrike and Doubleshot. +10 Melee and Ranged Power. Your Bleed the Weak bonus now applies its full damage against enemies that are Snared or Entangled.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Death Stalker, Ranger Level 20 |
Tier One[edit]
Requires Dark Hunter, Ranger level 1
Dark Wolf: Conjure your Dark Wolf Companion to your side. This companion will fight alongside you as you adventure.
Cooldown: [60/45/30] Seconds Passive: +[5/10/15] Hitpoints | ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Wolf Hide: +[2/4/6] Physical Resistance Rating.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Dark Wolf | |
Sneak Attack Training I: +1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Bleed the Weak: Imbue Toggle: Your melee and ranged attacks deal 1d8 Bleeding damage. Against enemies under 50% HP, this damage is increased to 1d10 Bleeding damage. Against enemies under 25% HP, this damage is increased to 1d12 Bleeding damage. This damage scales with 100% Melee or Ranged Power.
While you are using this Imbue Toggle, your Dark Wolf will as well. It uses your bonus Imbue Dice as its own. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Awareness: +[1/2/3] Listen, Search, Spot, and to hit.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Dark Hunter Level 2, 5 APs spent on tree
Furor of the Hunter: Your Dark Wolf gains +[3/6/10] Primal bonus to hit and damage, +[2/4/6] Primal bonus to AC, and its attacks bypass [10/20/50]% of enemy Fortification.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Dark Wolf | |
Assassin's Training: +[1/2/3] to your Assassinate DCs.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Sneak Attack Training II: +1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Sneak Attack Training I | |
Improved Traps: +[1/2/3] to the save DC's of Alchemical Trap Attacks and Magical Traps. Elemental Traps that you place now have a DC equal to [65/80/100]% of your Disable Device Skill instead of 50%.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Action Boost: Skills or Sprint: Select an Action Boost
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Dark Hunter Level 3, 10 APs spent on tree
Primal Energy: Your Dark Wolf gains a +[2/4/6] Primal Bonus to all Ability Scores and you gain +[1/2/3] bonus Imbue Dice.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Furor of the Hunter | |
Snap Trap: Toss a snapping trap at the targeted enemy. If they don't make a Fortitude Save (DC20 + Dex/Int/Wis Mod + Assassinate DCs + Bonus Trap DCs) they are rooted in place by the trap's jaws for 12 seconds. Cooldown: 12 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Sneak Attack Training III: +1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Sneak Attack Training II | |
Use Magic Device: +[1/2/3] Use Magic Device
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Ability I: Select between Dexterity, Intelligence, or Wisdom.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Dark Hunter Level 4, 20 APs spent on tree
Lupine Instincts: Your Dark Wolf inherits your Search and Spot scores, and will automatically find traps and secret doors for you assuming you meet the statistical threshold. You gain a Primal bonus to Search and Disable Device skill bonus equal to your number of Wilderness Lore feats.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Primal Energy | |
Slayer in the Dark: Killing an enemy grants you a +5 Morale bonus to Melee and Ranged Power, stacking [2/3/4] times. This lasts for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Sneak Attack Training IV: +1 Sneak Attack Dice, +1 to hit when performing Sneak Attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Sneak Attack Training III | |
Smoke Bomb: Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 seconds. Cooldown: 25 Seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Ability II: Select between Dexterity, Intelligence, or Wisdom.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Ability I |
Tier Five[edit]
Requires Dark Hunter Level 5, Character Level 12, 30 APs spent in tree
Ferocity: You gain 10% Doublestrike and Doubleshot. Your Dark Wolf gains 25% Attack Speed and 100% Fortification Bypass.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Lupine Instincts | |
Stone's Hue: Your Camouflage and Camouflage, Mass spells also grant the target +1 Physical Resistance Rating per 2 caster levels.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Death Attack: Stealth Melee Assassinate Attack: On Sneak Attack: Attempt to Assassinate a foe before you. If it is an enemy type that a Dark Hunter could have as a Favored Enemy (Vermin, Elves, Aberrations, Animals, Humanoids, and Monstrous Humanoids) then you attempt to snuff out its life, killing it instantly unless it makes a Fortitude save vs Death (DC 10 + Ranger Level + highest of Dex, Int, or Wis Mod + Assassinate bonuses). If it is a different enemy type, or it makes its Fortitude save, you instead mortally wound it, lowering its Physical and Magical Resistance rating by 10 and dealing an extra 1d10 Bleed damage per character level.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Sneak Attack Training IV | |
Blade Specialization: Select from Critical Threat Range or Critical Damage Multiplier.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Dark Sight: You have True Seeing and gain a +25% Competence bonus to Maximum Hit Points. This ability also grants a separate ability - Underdark Sight - that you may toggle on to gain sight ability while within the Underdark.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |