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Aasimar Scourge enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Aasimar Scourge enhancements
Core abilities[edit]
Stronger Bonds: +1 use of Healing Hands per rest.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Stronger Bonds | |
Stronger Bonds: Bond of the Scourge now grants you Ghost Touch on all weapon attacks.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: WIS/CHA/STR | |
WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Stronger Bonds | |
Stronger Bonds: +2 more uses of Healing Hands per rest.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: WIS/CHA/STR |
Tier One[edit]
Requires
Scourge Weapons: You gain proficiency with Clubs, Light Maces, Heavy Maces, and Morningstars. If you are Good, any of these four weapons you wield are considered Good.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
True Resilience: +1/2/3 to your Fort Saving Throws
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Improved Scourge Weapons: You gain 5% Doublestrike. If you have the Two Weapon Fighting feat, this grants the Oversized Two Weapon Fighting feat.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Scourge Weapons | |
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Divine Resolve: Scourge: +1/2/3 Constitution while your Divine Purpose is active.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements} |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Scourge Weapons: +While dual-wielding Clubs, Light Maces, Heavy Maces, and Morningstars, you gain 5% chance to make off-hand attacks and 5% chance to doublestrike with your off-hand. Also, +2 Melee and Ranged Power.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Improved Scourge Weapons | |
Strike Down the Dead: Deals +10%/+20%/+30% Damage. Melee attack with +1/2/3 critical threat range. 15 second cooldown. On hit: Deals 1d4+4 per Character Level (scales with 100% Melee Power) in Positive Damage to Undead creatures.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Divine Charge: +1/2/3 Purpose Charges
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Divine Purpose | |
Blessings: +10/20/30 Positive Spellpower
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Improved Recovery |
Tier Four[edit]
Requires 15 APs spent in tree
Destroyer of the Dead: Clubs, Light Maces, Heavy Maces, and Morningstars you wield gain a +1 Sacred Bonus to Critical Multiplier. Also, +4 Melee and Ranged Power.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
Divine Form: Toggle: 30sp, toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Recovery |