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Aasimar enhancements

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Falconry     ~     Illusionist     ~     Harper     ~     Inquisitive     ~     Vistani

Reaper
Aasimar 1,395 DP1,395 DDO Points Dragonborn 1,295 DP1,295 DDO Points Drow Free by turning in 400 Total favor per server 995 DP995 DDO Points Dwarf Elf / W-Elf 795 DP795 DDO Points (& AA) Gnome 1,295 DP1,295 DDO Points
Half-Elf 1,295 DP1,295 DDO Points (& AA) Half-Orc 1,295 DP1,295 DDO Points Halfling Human Shifter TBD DPTBD DDO Points Tiefling 1,595 DP1,595 DDO Points Warforged 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw TBD DPTBD DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points

Aasimar enhancements

Aasimar enhancements tree

Core abilities[edit]

Icon Enhancement Sronger Bonds 1.png
Stronger Bonds: +1 use of Healing Hands per rest.
AP Cost: 1 Level: 1 Progression: 0 No requirements
ChaWisStr.png
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 4 Progression: 1 Requires: Stronger Bonds
Icon Enhancement Sronger Bonds 2.png
Stronger Bonds: +2 more uses of Healing Hands per rest.
  • Protector Bond now grants +2% Dodge.
  • Fallen Bond now grants +2 to Tactics DCs.
AP Cost: 1 Level: 7 Progression: 3 Requires: WIS/CHA/STR
ChaWisStr.png
WIS/CHA/STR: WIS/CHA/STR
AP Cost: 2 Level: 11 Progression: 4 Requires: Stronger Bonds
Icon Enhancement Sronger Bonds 3.png
Stronger Bonds: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
AP Cost: 1 Level: 16 Progression: 6 Requires: WIS/CHA/STR

Tier One[edit]

Requires

Icon Enhancement Fight the Wicked 1.png
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Counsel.png
Counsel: +1/2/3 to the Heal, Listen, and Spot skills
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement True Resilience.png
True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat) (Typo: Reflex saves line shows only +1 for all 3 upgrades)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bold.png
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Improved Recovery.png
Aasimar Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Fight the Wicked 2.png
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Fight the Wicked
Icon Enhancement Arcanum.png
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Divine Purpose Protector.png
Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
  • Icon Enhancement Divine Purpose Protector.png Protector: You sprout ethereal wings, the mark of the Protector. For one minute, you gain a Determination Bonus to Healing Amplification and Positive Spell Power equal to your Character Level. You must have Bond of the Protector active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
  • Icon Enhancement Divine Purpose Fallen.png Fallen: You sprout strange wings, the mark of the Fallen. For one minute, you gain a +2 Primal bonus to Strength and +5% Primal bonus to Doublestrike. You must have Bond of the Fallen active in order to use this skill. You may use this once per rest, and an extra time for every Divine Charge you have.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Divine Resolve Protector.png
Divine Resolve: Select one:
  • Icon Enhancement Divine Resolve Protector.png Protector: +1/2/3 CHA while your Divine Purpose is active.
  • Icon Enhancement Divine Resolve Fallen.png Fallen: +1/2/3 STR while your Divine Purpose is active.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements}

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Fight the Wicked 3.png
Fight the Wicked: +1 to hit and damage vs. Evil creatures.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Fight the Wicked
Icon Enhancement Divine Charges.png
Divine Charges: +1/2/3 Divine Purpose Charges
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Blessing.png
Blessings: +10/20/30 Positive Spellpower
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Improved Recovery.png
Aasimar Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Aasimar Improved Recovery

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Celestial Tutelage Bastard.png
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Divine Form Protector.png
Ascendant Bond: Toggle: toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
  • Icon Enhancement Divine Form Protector.png Protector: You gain +3 stacking bonus to all Saving Throws, +5% Sacred bonus to maximum hit points, and a +10 Determination Bonus to PRR and MRR.
  • Icon Enhancement Divine Form Fallen.png Fallen: You gain immunity to Fear, a +10 Determination bonus to Melee Power and Ranged Power, and your melee weapon attacks add a stack of Vulnerability once per second.
  • Bug: You may lose the benefits of this toggle upon death, resting, or zoning into some instances. Turn the ability off and back on to reapply.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Improved Recovery.png
Aasimar Improved Recovery: +20 Healing Amplification
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Aasimar Improved Recovery