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Aasimar enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — WC | DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | ES — SE — TS |
Falconry† ~ Illusionist† ~ Harper† ~ Inquisitive† ~ Vistani † |
Reaper |
Aasimar ![]() |
Dragonborn ![]() |
Drow †Free by turning in 400 Total favor per server ![]() |
Dwarf | Elf / W-Elf ![]() |
Gnome ![]() | |
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Half-Elf ![]() |
Half-Orc ![]() |
Halfling | Human | Shifter ![]() |
Tiefling ![]() |
Warforged ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
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Contents
Aasimar enhancements
Core abilities[edit]
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Stronger Bonds: +1 use of Healing Hands per rest.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Stronger Bonds | |
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Stronger Bonds: +2 more uses of Healing Hands per rest.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: WIS/CHA/STR | |
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WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Stronger Bonds | |
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Stronger Bonds: +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: WIS/CHA/STR |
Tier One[edit]
Requires
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Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Counsel: +1/2/3 to the Heal, Listen, and Spot skills
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat) (Typo: Reflex saves line shows only +1 for all 3 upgrades)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fight the Wicked | |
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Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Divine Resolve: Select one:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements} |
Tier Three[edit]
Requires 10 APs spent in tree
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Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Fight the Wicked | |
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Divine Charges: +1/2/3 Divine Purpose Charges
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Blessings: +10/20/30 Positive Spellpower
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Aasimar Improved Recovery |
Tier Four[edit]
Requires 15 APs spent in tree
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Celestial Tutelage: Choose one of the following.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Ascendant Bond: Toggle: toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Aasimar Improved Recovery |