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Dark Apostate enhancements
Alchemist | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB — SS — St — WC | DA — DD — RS — War |
Druid — Wolf | Fighter | Favored Soul † | Monk | Paladin |
BC — NW — NP — SH | Ken — StD — Van | AoV — BoH — War | HeM — NiS — Shi | KotC — SaD — SF — Van |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA — DH — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK | AM — EK — PM | AS — ES — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter † |
Reaper |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Elf / W-Elf (& AA) | Gnome | Half-Elf (& AA) |
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Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Dark Apostate enhancements are available for the Dark Apostate archetype (variant Cleric). Introduced in Update 56.
Overview[edit]
This tree is focused on Negative & Alignment Spellpower as well as self-healing with Negative Damage through the Shadow Shroud.
Shroud yourself in shadow as a master of darkness and negative energy magic.
Cores[edit]
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Dark Apostate: Each Core Ability you take in this tree, including this one, grants you +5 Negative Healing Amplification and +5 Negative, Light, and Alignment Spell Power.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Cleric Level 1 | |
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Shadow Shrouding: Alternate Form: Shroud yourself in Necromantic Energies and assume the form of a Shadow. While in Shadow form, you are considered an Undead, gain a base 100% Fortification, and may heal from Negative Energies. This healing comes at a cost - Undead naturally only take 50% healing from Positive Energy and take 100% more damage from Light. You gain +2 Wisdom and +2 Constitution, as well as +5% Incorporeality and Concealment as your form is partially obscured and intangible. This is a Major Form.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Dark Apostate, Cleric Level 3 | |
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Enhanced Shadowform I: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 10% each). Passive: +1 bonus Imbue Dice.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Shadow Shrouding, Cleric Level 6 | |
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Enhanced Shadowform II: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 15% each). Your Bestow Curse, Doom, and Bane spells no longer have a saving throw.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Enhanced Shadowform I, Cleric Level 12 | |
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Enhanced Shadowform III: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 20% each). Passive: +1 Necromancy DC, +1 bonus Imbue Dice.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Enhanced Shadowform II, Cleric Level 18 | |
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Master of Shadows: Your Shadow Shrouding gains an additional +5% Incorporeality and Concealment (for a total of 25% each). Passive: +4 Wisdom, +1 bonus Imbue Dice.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Enhanced Shadowform III, Cleric Level 20 |
Tier 1[edit]
Requires Dark Apostate, Cleric level 1
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Bane: Enemies are filled with fear and doubt, giving a -1 penalty on attack rolls and saves against fear on all affected targets. A successful Will save negates this effect. Bane counters and dispels Bless. Cooldown: 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Apostate's Skills: +[1/2/3] Heal, Hide, and Bluff. Rank 3: +1 to Will saving throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Shadowy Bulwark: +[5/10/15] Maximum Hitpoints
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Apostate's Curse: Imbue Toggle: Your Favored Weapons channel the dark energies within you, twisting them into evil versions of themselves - they deal an additional 1d8 Evil Damage on hit (scaling with Spell Power).
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Traditionalist Caster: +[3/6/10] Universal Spell Power when wielding an Orb or Staff.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier 2[edit]
Requires Cleric Level 2, 5 APs spent on tree
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Prayer: Gives special favor to you and any allies near you, giving a +1 luck bonus to allies and a -1 penalty to enemies attack rolls, weapon damage, saves, and skill checks, with this buff and debuff increasing in magnitude by 1 every 5 caster levels - max total of 5 at caster level 20. Cooldown: 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Enhanced Turning: +[2/4/6] uses of Turn Undead per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Mighty Turning: Undead that you successfully turn are instead destroyed.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Enhanced Turning | |
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Enhanced Curse I: Your Apostate's Curse grants your Favored Weapons Ghost Touch. +1 bonus Imbue Dice.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Dark Rewards: When you critically hit with a Negative Energy or Alignment spell, you gain +[3/6/10] Sacred Temporary Spell Points.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier 3[edit]
Requires Cleric Level 3, 10 APs spent on tree
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Pray for Mercy: Your Prayer-like spells (Bless, Bane, Prayer) now resonate with Evil energies, dealing 1d4 Evil damage per Caster Level to all enemies. This damage is doubled against enemies that are Cursed.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Endless Turning: Turn Undead uses regenerate at a rate of one every 120 seconds, or [10/20/30]% faster if it already regenerates.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Enhanced Turning | |
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Cursed Words: Cast the Bestow Curse spell without spending any Spell Points, and the spell Bestow Curse now deals 6d6 Bane damage to Undead per bonus Imbue Dice.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Enhanced Curse II: Your Deity's Favored Weapon is now an Implement in your hands. +1 bonus Imbue Dice.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Enhanced Curse I | |
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Wisdom I: +1 Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier 4[edit]
Requires Cleric Level 4, 20 APs spent on tree
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Blessing of the Shadow: +[50/100/150] Incapacitation range.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Return to Dusk: While you are in any Undead form, when you are knocked unconscious, you dissolve into shadows, granting you Invisibility and Displacement. After 5 seconds, your body reforms, and you are healed for 1d6 Negative Energy per Character Level. This ability costs one usage of Turn Undead, and may only happen once every 3 minutes.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Blessing of the Shadow | |
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Dark Judgement: When you use Turn Undead, you and allies you control gain +[3/6/10] Temporary HP per bonus Imbue Dice. [BUG: Tier 1 grants 10 -- other tiers are as advertised. Tested 3/17/2023]
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Enhanced Curse III: Your Apostate's Curse gains: On crit, you apply the effects of the Curse spell. +1 bonus Imbue Dice.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Enhanced Curse II | |
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Wisdom II: +1 Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Wisdom I |
Tier 5[edit]
Requires Cleric Level 5, Character Level 12, 30 APs spent in tree
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Benediction: The Harm spell now benefits from 200% Spell Power scaling and may now kill enemies.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Ward of Shadow: Grants temporary immunity to multiple targets to all forms of alignment-based energy (good, evil, law, chaos, and light) for 1 minute per caster level or until 12 points of energy per caster level (max 120) for each energy type has been absorbed.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Necromantic Devotion: +1 DCs with Necromancy spells.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Ultimate Heresy: Your Apostate's Curse gains: On crit, you apply 1d3 stacks of Vulnerability. +2 bonus Imbue Dice.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Enhanced Curse III | |
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Shadows of Death: You gain +5% Negative, Light, and Alignment Spell Critical Chance. Pray for Mercy is upgraded to dealing 1d6 Evil damage per caster level.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |