| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 6 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Thief-Acrobat enhancements
| Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
|---|---|---|---|---|
| Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
| Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
| BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DDM1 — HeM2 — NiS — Shi | |
| Ranger | Rogue | Sorcerer | Wizard | Warlock |
| AA2 — DH1 — DWS — Tem | Ass2 — Mec — TA — ATr1 | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
|
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
|
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
| Aasimar |
Dhampir |
Dragonborn | Drow | Dwarf | Eladrin |
Elf / Wood Elf (& AA) | Gnome |
|---|---|---|---|---|---|---|---|
| Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter |
Tabaxi |
Tiefling | Warforged †Free by turning in 400 Total favor per server |
| Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
|---|
Thief-Acrobat enhancements[edit]

Core abilities[edit]
Staff Control: You can also use your Dexterity modifier to hit with Quarterstaves.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: {{{cd}}} | Requires: Level 1 Rogue | |
Stick Fighting: You can now use your Dexterity modifier for damage with Quarterstaves. Gain feat: Swords to Plowshares.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Staff Control, Level 3 Rogue | |
Tumbler: You can pass through enemies when you tumble. +2 maximum dodge. +1 tumble charge
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Stick Fighting, Level 6 Rogue | |
Kip Up: You are immune to most knockdown effects and slippery surfaces. +2 to maximum dodge.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Tumbler, Level 12 Rogue | |
Cartwheel Charge: After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds.
| |||||
| AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Kip Up, Level 18 Rogue | |
Followthrough: You gain +2 Strength and Dexterity, +1 to hit and +2 damage with quarterstaves, +5% attack speed with quarterstaves, +2 critical hit damage with all weapons, +2 Balance, Jump, and Tumble, +2 Sneak Attack dice and +2 to hit when performing Sneak Attacks.
After tumbling with a staff equipped, for 12 seconds gain +50% strikethrough chance and gain On Vorpal: Your target is knocked down. | |||||
| AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: {{{cd}}} | Requires: Cartwheel Charge, Level 20 Rogue | |
Tier One[edit]
Requires Staff Control, Rogue Level 1
Acrobat Staff Training: +1 to hit and damage with quarterstaves. (In-game tooltip says +2 damage)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Thief Acrobatics: +1/+2/+3 Balance, Jump, and Tumble, +[5/10/15]% attack speed with quarterstaves.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Charming: +[1/2/3] Bluff, Diplomacy, Haggle, and Intimidate.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Sly Flourish: Melee Attack: Deals +[10/20/30]% Damage with +[1/2/3] critical threat range. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stacks 5 times.) (Cooldown: 8 seconds)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Fast Movement: You run 1% faster for each of your Rogue levels if you are wearing cloth or light armor.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires Rogue Level 2, 5 APs spent in tree
Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Staff Training (Tier 1) | |
Trip Focus: +[1/2/3] to the save DC's of Trip Attacks
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Subtlety: -[20/30/40]% threat generation with melee attacks.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Quick Strike: Melee Quarterstaff Attack: Deals +[10/20/30]% Damage. You gain a [5/15/25]% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: [18/15/12] seconds)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Haste Boost: Activate to gain a [10/20/30]% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires Rogue Level 3, 10 APs spent in tree
Acrobat Staff Training: +1 to hit and damage with quarterstaves. (In-game tooltip says +2 damage)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Staff Training (Tier 2) | |
Improved Second Strikes: +[5/10/20]% Strikethrough chance.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Shadow Dodge: +[1/2/3] to Dodge, and Dexterity. +[1/2/3] Maximum Dexterity while wearing light armor.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Sweeping Strikes: Melee Quarterstaff Trip Cleave Attack: Deals +[10/30/50]% Damage. Trips all nearby enemies. Listed DC: Balance DC 10 + Rogue Level + highest of STR/DEX/INT Modifier Negates trip. (Cooldown: [30/25/20] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Quick Strike | |
Strength or Dexterity: Choose one:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Tier Four[edit]
Requires Rogue Level 4, 20 APs spent in tree
Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Staff Training (Tier 3) | |
Improved Defensive Roll: Defensive Roll now triggers at [30/40/50]% or below health.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Defensive Roll | |
No Mercy: You deal +[10/20/30]% additional damage to helpless opponents.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Staff Lunge: Melee Quarterstaff Attack: Deals +[20/40/60]% Damage. Whirl through enemies in a line. (Cooldown: [30/25/20] seconds.)
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: {{{cd}}} | Requires: Sweeping Strikes | |
Strength or Dexterity: Choose one:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: {{{cd}}} | Requires: | |
Tier Five[edit]
Requires Rogue Level 5, Character Level 12, 30 APs spent in tree
Acrobat Staff Training: +3 to hit and +3 damage with quarterstaves. +10 Melee Power.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Acrobat Staff Training (Tier 4) | |
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves. +25% Competence bonus to maximum hit points.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Spinning Staff Wall: Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: | |
Vault: Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed. Requires you to have a quarterstaff equipped. (Cooldown: 15 seconds)
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: {{{cd}}} | Requires: Staff Lunge | |