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Thief-Acrobat enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Thief-Acrobat enhancements[edit]
Core abilities[edit]
Staff Control: You can also use your Dexterity modifier to hit with Quarterstaves.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Level 1 Rogue | |
Stick Fighting: You can now use your Dexterity modifier for damage with Quarterstaves. Gain feat: Swords to Plowshares.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Staff Control, Level 3 Rogue | |
Tumbler: You can pass through enemies when you tumble. +2 maximum dodge.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Stick Fighting, Level 6 Rogue | |
Kip Up: You are immune to most knockdown effects and slippery surfaces. +2 to maximum dodge.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Tumbler, Level 12 Rogue | |
Cartwheel Charge: After tumbling, you gain a +2 Morale bonus to Strength and Dexterity for 12 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Kip Up, Level 18 Rogue | |
Followthrough: You gain +2 Strength and Dexterity, +1 to hit and +2 damage with quarterstaves, +5% attack speed with quarterstaves, +2 critical hit damage with all weapons, +2 Balance, Jump, and Tumble, +2 Sneak Attack dice and +2 to hit when performing Sneak Attacks.
After tumbling with a staff equipped, for 12 seconds gain +50% strikethrough chance and gain On Vorpal: Your target is knocked down. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Cartwheel Charge, Level 20 Rogue |
Tier One[edit]
Requires Staff Control, Rogue Level 1
Acrobat Staff Training: +1 to hit and damage with quarterstaves. (In-game tooltip says +2 damage)
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Thief Acrobatics: +1/+2/+3 Balance, Jump, and Tumble, +5%/+10%/+15% attack speed with quarterstaves.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Charming: +1/+2/+3 Bluff, Diplomacy, Haggle, and Intimidate.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Sly Flourish: Melee Attack: Deals +10%/+20%/+30% Damage with +1/2/3 critical threat range. On Sneak Attack: Intelligent target also gains a -1 penalty to Balance, Reflex, and Will saves for 20 seconds. (Stacks 5 times.) (Cooldown: 8 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Fast Movement: You run 1% faster for each of your Rogue levels if you are wearing cloth or light armor.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Rogue Level 2, 5 APs spent in tree
Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Staff Training (Tier 1) | |
Trip Focus: +1/+2/+3 to the save DC's of Trip Attacks
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Subtlety: -20%/-30%/-40% threat generation with melee attacks. (This enhancement cannot be combined with other Subtlety enhancements.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Quick Strike: Melee Quarterstaff Attack: Deals +10%/+20%/+30% Damage. You gain a 5%/15%/25% Morale bonus to melee doublestrike for 10 seconds. (Cooldown: 18/15/12 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Haste Boost: Activate to gain a 10%/20%/30% Action Boost bonus to attack speed for 20 seconds. (Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Rogue Level 3, 10 APs spent in tree
Acrobat Staff Training: +1 to hit and damage with quarterstaves. (In-game tooltip says +2 damage)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Staff Training (Tier 2) | |
Improved Second Strikes: +5/10/20% Strikethrough chance.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Shadow Dodge: +1/2/3 to Dodge, and Dexterity. +1/2/3 Maximum Dexterity while wearing light armor.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Sweeping Strikes: Melee Quarterstaff Trip Cleave Attack: Deals +10%/+30%/+50% Damage. Trips all nearby enemies. Listed DC: Balance DC 10 + Rogue Level + Dexterity Modifier Negates trip (Actual DC is a Strength save for 10 + Rogue Level + Dexterity Modifier + Trip Bonuses). Cooldown: 30/25/20 seconds. Despite saying "all nearby enemies", the attack hits enemies in a 180 degree arc.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Quick Strike | |
Strength or Dexterity: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Rogue Level 4, 20 APs spent in tree
Acrobat Staff Training: +1 to hit and +2 damage with quarterstaves.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Staff Training (Tier 3) | |
Improved Defensive Roll: Defensive Roll now triggers at 30%/40%/50% or below health.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Defensive Roll | |
No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Staff Lunge: Melee Quarterstaff Attack: Deals +20%/+40%/+60% Damage. Whirl through enemies in a line. (Cooldown: 30/25/20 seconds)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Sweeping Strikes | |
Strength or Dexterity: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
Requires Rogue Level 5, Character Level 12, 30 APs spent in tree
Acrobat Staff Training: +3 to hit and +3 damage with quarterstaves. +10 Melee Power.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Acrobat Staff Training (Tier 4) | |
Staff Specialization: You gain a +1 Competence bonus to Critical Damage Multiplier and Threat Range with Quarterstaves. +25% Competence bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Spinning Staff Wall: Activate to gain 50 PRR for 20 seconds. Cooldown: 90 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Vault: Quarterstaff Action: Use your quarterstaff to propel yourself forward at great speed. Requires you to have a quarterstaff equipped. (Cooldown: 15 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Staff Lunge |