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Heighten Spell

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Icon Feat Heighten Spell.png
Heighten Spell

  • Usage: Active, Toggled Metamagic
  • Prerequisite: Must be able to cast 2nd level spells

Description

This Feat makes spells harder for monsters to resist by raising the effective level of the spell to the highest spell level your character can cast, but causes the spell to consume 5 more spell points per level raised.

Example: A Wizard who can cast Level 9 spells could therefore cast a Level 1 spell at the Level 9 Difficulty Class (DC) calculation with Heighten Spell active. Spell DC calculation is: 10 + (spell level) + (pertinent stat modifier). Our example Wizard here uses his Intelligence modifier to determine his DC calculation. So per this example, this Wizard's DC calculation for the Charm Person spell (a Level 1 spell) with Heighten Spell metamagic Feat active would be cast at Level 9. So his DC calculation would be: 10 + 9 (instead of 1) + (INT modifier) and would cost 40 (+8 spell levels times +5 SP for each level) extra Spell Points to cast.

Heighten Spell has no effect on spells without a Saving Throw and does not affect Spell Penetration calculations.

Multiple metamagic Feats may be active simultaneously, but the SP cost is cumulative. Using the Charm Person example above, having both Heighten Spell and Enlarge Spell active will increase the SP cost to (40 + 10) = 50 additional Spell Points.

Advice:

  • The Heighten Spell metamagic Feat benefits low-level spells more than higher-level ones, as the amount Heightened is greater from the lower levels (but thus more costly, too). For example, casting a L1 spell at L9 benefits more than a L8 spell being cast at L9. But in all cases, casting your spells at higher levels is usually a very good thing when trying to overcome the Saving Throws of enemies.
  • Like all metamagic feats, Heighten Spell can be applied for free to SLAs.
  • Artificers, Bards, and Warlocks can only cast up to six (6) spell levels, Heighten Spell metamagic feat can be less important for these classes.
  • Paladins and Rangers can only cast up to four (4) and usually don't have many spells that rely on beating enemy saving throws.
  • Heighten will increase the DCs of a class's spells based on that particular class's spellcasting ability. This means that a 17/3 Wiz/Drd will heighten Wiz spells up to level 9 spells but will only heighten Drd spells up to level 2 spells (even though that character can cast up to level 9 spells).

Quirk: The way DDO calculates the DC of heightened spells is somewhat flawed if you have effects that increase or decrease your caster level. For example, a level 15 Sorcerer Fire Savant can heighten his Fire spells to level 9, because his caster level for Fire spells is enough to cast level 9 spells. Conversely, when an Air Savant casts Flesh to Stone (Earth spell), Heighten can actually decrease the DC of the spell because of the caster level penalty to Earth spell. DDO Forums Since Update 55, Heighten Spell can no longer lower your spell DCs.

Notes

Spells affected by Heighten Spell[edit]

Spell School Alc Art Brd Blc Clr DH Drd Fvs Pal Rng Sor/Wiz Wld Wlk
Acid Blast (spell) Conjuration 3 3 3
Ray of Exhaustion Necromancy 3 3 2
Inflict Serious Wounds Necromancy 3 3
Greater Command Enchantment 5 5
Prismatic Spray Evocation 7 7
Tenser's Transformation Transmutation 5 6 6 5
Frost Lance Evocation 3 3
Fear (spell) Necromancy 3 4 4 4 3
Otto's Sphere of Dancing Enchantment 4 7 7
Prismatic Ray Evocation 5 5
Otiluke's Freezing Sphere Evocation 6 6
Charm Person Enchantment 1 1 1 1
Burning Hands Evocation 1 1
Sunburst Evocation 8 8 8
Turn to Frog Transmutation 5
Feeblemind Enchantment 5 5
Static Shock Evocation 1
Lightning Sphere Evocation 2
Cindersmoke Conjuration 4
Flesh to Gold, Mass Transmutation 5
Charm Monster Enchantment 3 4 4 3
Gold Breath Conjuration 6
Fire Storm Evocation 8 7 8
Word of Balance Evocation 6 6
Flesh to Gold Transmutation 4
Acid Rain Conjuration 4 4 4
Symbol of Pain Necromancy 5 5 5 5
Tactical Detonation Evocation 6
Symbol of Weakness Necromancy 7 7 7 7
Hold Animal Enchantment 2 2 2 2
Greater Shout Evocation 6 8 8
Blade Barrier Evocation 6 6 6
Cause Fear Necromancy 1 1 1 1 1 1
Bestow Curse Necromancy 3 3 4 4 3
Shout Evocation 4 4 4
Dominate Animal Enchantment 3 3
Freezing Spray Evocation 7
Command (spell) Enchantment 1 1
Vial Smash: Acid Conjuration 1
Grasping Thorns Transmutation 6 6
Undeath to Death Necromancy 6 6 6 6 5
Snowball Swarm Evocation 2 2
Glue Bomb Transmutation 2
Poison Breath Conjuration 5
Flame Strike Evocation 5 4 5
Deific Vengeance Conjuration 2 2
Order's Wrath Evocation 4 4
Corrosive Dust Conjuration 4
Cyclonic Blast Evocation 5 5
Voltaic Induction Conjuration 3
Greater Glyph of Warding Abjuration 6 6
Lightning Motes Evocation 4
Charm Animal Enchantment 1 1 1
Silence Creature Enchantment 2
Caustic Solvent Conjuration 3
Acid Concentration Conjuration 3
Chaos Sphere Evocation 3
Web Conjuration 2 2 2 2
Command Undead Necromancy 2 2 2
Symbol of Stunning Enchantment 7 7 7 7 5
Unholy Blight Evocation 4 4
Arcane Bolt Evocation
Entangle Transmutation 1 1 1 1
Salt Ray Evocation 3 3
Blindness Necromancy 2 3 3 2 2
Symbol of Fear Necromancy 6 6 6 6 4
Snare Transmutation 3 2 3 2
Suggestion, Mass Enchantment 5 6 6
Dominate Person Enchantment 4 5 5
Holy Smite Evocation 4 4
Inflict Critical Wounds Necromancy 4 4
Death Aura Necromancy 4 4
Symbol of Persuasion Enchantment 6 6 6 6 4
Sonic Blast Evocation 1 1 1
Lesser Death Aura Necromancy 2 2
Suggestion (spell) Enchantment 2 3 3 2
Ooze Puppet Transmutation 2 2 1
Hold Monster, Mass Enchantment 9 9 6
Call Lightning Evocation 3 3
Incendiary Cloud Conjuration 8 8
Sunbeam Evocation 7
Mind Fog Enchantment 5 5 5 5
Harm Necromancy 6 6
Control Undead Necromancy 7 7 5
Blighted Breath Conjuration 5
Slay Living Necromancy 5 5
Delayed Blast Fireball Evocation 7 7
Inflict Light Wounds Necromancy 1 1
Finger of Death Necromancy 7 8 7 7 5
Elemental Combination Conjuration 6
Deep Slumber Enchantment 3 3 3 3
Hold Monster Enchantment 4 5 5 4
Vial Smash: Poison Conjuration 1
Halt Undead Necromancy 3 3
Inflict Light Wounds, Mass Necromancy 5 5
Prismatic Strike Evocation 5 6
Multivial of Sparks Conjuration 5
Doom Necromancy 1 1 1
Disintegrate Transmutation 6 6
Niac's Cold Ray Conjuration 1 1
Poison (spell) Necromancy 3 4 3 4
Panacea Conjuration 5 4 5 4
Multivial of Poison Conjuration 5
Chaos Hammer Evocation 4 4 4
Color Spray Illusion 1 1 1 1
Electric Loop Evocation 2 2
Ball Lightning Evocation 5 5
Symbol of Flame Evocation 4 4 4 4
Ghoul Touch Necromancy 2 2 2
Sparks Concentration Conjuration 3
Slow (spell) Transmutation 3 3 3
Cold Breath Evocation 5
Ice Flowers Transmutation 8
Fire Trap Abjuration 2 2 4 4
Hypnotism Enchantment 1 1 1 1
Soundburst Evocation 2 2 2
Vial of Frost Conjuration 1
Shard Storm Conjuration
Fireball Evocation 3 3
Iron Shavings Transmutation 3
Daze Monster Enchantment 2 2 2
Hold Person Enchantment 2 2 2 3 3
Inflict Serious Wounds, Mass Necromancy 7 7
Crushing Despair Enchantment 3 4 4
Circle of Death Necromancy 6 6 5
Melt Armor Conjuration 2
Multivial of Flame Conjuration 5
Negative Energy Burst Necromancy 5 4 4
Cold Spike Conjuration 2
Multivial of Acid Conjuration 5
Glyph of Warding Abjuration 3 3
Horrid Wilting Necromancy 7 8 8
Wail of the Banshee Necromancy 9 9 9 6
Salt Crystals Transmutation 2
Sun Bolt Evocation
Vial Smash: Cold Conjuration 1
Flash Freeze Transmutation 3
Flame Concentration Conjuration 3
Creeping Doom Conjuration 7 7
Choking Smog Transmutation 3
Lightning Bolt Evocation 3 3 3
Chain Lightning Evocation 6 6 6
Tsunami Evocation 9 9
Vial of Venom Conjuration 1
Frost Concentration Conjuration 3
Thorn Wave Conjuration 5 5
Caustic Overload Transmutation 4
Sanctified Vial Conjuration 4
Inflict Moderate Wounds, Mass Necromancy 6 6
Dust of Confusion Transmutation 6
Cloudkill Conjuration 5 5 5
Heartstopper Poison Conjuration 3
Earthquake Evocation 8 8
Acid Spray Evocation 1 1 1
Elemental Prod Evocation 2
Howl of Terror Enchantment 8 8
Vial Smash: Electric Conjuration 1
Scorch Evocation 2 2
Vial of Flame Conjuration 1
Voltaic Backlash Conjuration 2
Sleep (spell) Enchantment 1 1 1 1
Greater Venom Vial Conjuration 2
Flashbang Transmutation 5
Cometfall Conjuration 6 6
Enveloping Swarm Conjuration 4 4
Molotov Cocktail Conjuration 3
Glitterdust Conjuration 2 2 2
Contagion Necromancy 2 3 3 3 4 4 3
Vein Freeze Conjuration 4
Vial of Acid Conjuration 1
Vial of Sparks Conjuration 1
Hypnotic Combination Transmutation 4
Devour the Soul Necromancy
Flash Powder Transmutation 1
Hold Person, Mass Enchantment 7 7 5
Sleep Powder Transmutation 1
Bitter Frost Burst Conjuration 3
Otto's Resistible Dance Enchantment 1 2 2 1
Holy Aura Abjuration 8 8
Dominate Monster Enchantment 9 9 6
Venom Concentration Conjuration 2
Call Lightning Storm Evocation 5 5
Forced Escape Transmutation
Vial Smash: Fire Conjuration 1
Greater Color Spray Illusion 5
Empty Bottle Conjuration 1
Corrode Weapons Conjuration 2
Necrotic Ray Necromancy 6 6 6
Wildstrike Evocation 5
Cone of Cold Evocation 5 5
Blast Rod Evocation 3
Voltaic Burst Conjuration 4
Inflict Critical Wounds, Mass Necromancy 8 8
Animal Trance Enchantment 2 2
Trap the Soul Conjuration 8 8 6
Hypnotic Pattern Illusion 2 2 2
Stinking Cloud Conjuration 3 3 3
Quench Transmutation 3 3
Chill Touch Necromancy 1 1 1
Symbol of Death Necromancy 8 8 8 8 6
Destruction (spell) Necromancy 7 7
Fine Dust Transmutation 1
Bane (spell) Enchantment 1 1 1
Fire Seeds Transmutation 6
Multivial of Frost Conjuration 5
Scare Necromancy 2 2 2 2
Phantasmal Killer Illusion 4 4
Inflict Moderate Wounds Necromancy 2 2
Flesh to Stone Transmutation 6 6 4