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Melt Armor
Name: | Melt Armor |
---|---|
School: | Conjuration (Fire) |
Primer: | Gildleaf |
Spell Level: | Alc 2 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 8 |
Metamagic: | Accelerate, Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Directional |
Range: | Thrown |
Duration: | 15 seconds + 2 seconds per caster level |
Saving Throw: | Reflex half |
Spell Resistance: | No |
Cooldown: | 3 seconds |
Description
Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 1d6+4 Fire damage per caster level (max 10d6+40 at caster level 10), to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds + 2 seconds per Caster Level. A successful Reflex save reduces the damage by half.
Notes
- The PRR debuff gets applied even if the target saves. Also stacks with Caustic Overload.
Recipes[edit]
- Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.
- Offensive spells
- Conjuration spells
- Fire spells
- Gildleaf spells
- Alchemist spells/Level 2
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Accelerate
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR