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Multivial of Acid
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Name: | Multivial of Acid |
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School: | Conjuration (Acid) |
Primer: | Crimsonite |
Spell Level: | Alc 5 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 40 |
Metamagic: | Accelerate, Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Directional, Breakable |
Range: | Thrown |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | No |
Cooldown: | 9 seconds |
Description
Conjuring many bottles of caustic liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Acid damage per caster level to all nearby foes, max 20d4+60 per projectile at caster level 20. Shares a cooldown with all other Multivial spells. A successful reflex save reduces damage by half.
Recipes[edit]
Name | School | Primer | Description | S.C. | Metamagics | |||||||||||
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Multivial of Flame | Conjuration | Crimsonite | Conjuring many bottles of burning liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Fire damage per caster level to all nearby foes, max 20d4+60 per projectile at caster level 20. Shares a cooldown with all other Multivial spells. A successful reflex save reduces damage by half. | ![]() |
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Multivial of Frost | Conjuration | Crimsonite | Conjuring many bottles of freezing liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Cold damage per caster level to all nearby foes, max 20d4+60 per projectile at caster level 20. Shares a cooldown with all other Multivial spells. A successful reflex save reduces damage by half. | ![]() |
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Multivial of Poison | Conjuration | Crimsonite | Conjuring many bottles of poisonous liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Poison damage per caster level to all nearby foes, max 20d4+60 per projectile at caster level 20. Shares a cooldown with all other Multivial spells. A successful fortitude save reduces damage by half. Applies Contaminated. | ![]() |
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Multivial of Sparks | Conjuration | Crimsonite | Conjuring many bottles of voltaic liquid, you throw 4 projectiles that explode on impact, with each dealing 1d4+3 Electric damage per caster level to all nearby foes, max 20d4+60 per projectile at caster level 20. Shares a cooldown with all other Multivial spells. A successful reflex save reduces damage by half. | ![]() |
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- Offensive spells
- Conjuration spells
- Acid spells
- Crimsonite spells
- Alchemist spells/Level 5
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Accelerate
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR