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Hold Animal

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Sp rgr holdanimal.png
Name: Hold Animal
School: Enchantment (Mind-affecting)
Spell Level: Blc 2, DarkH 2, Drd 2, Rgr 2
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 15
Metamagic: Embolden, Enlarge, Heighten, Quicken
Target: Foe
Range: Standard
Duration: 6 seconds per caster level
Saving Throw: Will save negates, Will save every 6 seconds
DC:
Spell Resistance: Yes
Cooldown: 3 seconds

Description

An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates. The enemy may attempt to make a new Will save every 6 seconds. Mindless targets cannot save, but the duration is halved.

Notes

As of Update 13: Hold Animal also affects Magical Beasts and Vermin.