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Hold Animal
Name: | Hold Animal |
---|---|
School: | Enchantment (Mind-affecting) |
Spell Level: | Blc 2, DarkH 2, Drd 2, Rgr 2 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point Cost: | 15 |
Metamagic: | Embolden, Enlarge, Heighten, Quicken |
Target: | Foe |
Range: | Standard |
Duration: | 6 seconds per caster level |
Saving Throw: | Will save negates, Will save every 6 seconds |
Spell Resistance: | Yes |
Cooldown: | 3 seconds |
Description
An Animal, Magical Beast, or Vermin becomes paralyzed and freezes in place. It is aware, but it can take no actions for a maximum of 6 seconds per caster level. A successful Will save negates. The enemy may attempt to make a new Will save every 6 seconds. Mindless targets cannot save, but the duration is halved.
Notes
As of Update 13: Hold Animal also affects Magical Beasts and Vermin.