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Cold Spike
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| Name: | Cold Spike |
|---|---|
| School: | Conjuration (Cold) (Water) |
| Primer: | Gildleaf |
| Spell Level: | Alc 2 |
| Components: | Verbal |
| Spell Point Cost: | 8 |
| Metamagic: | Accelerate, Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Directional |
| Range: | Thrown |
| Duration: | Instantaneous |
| Saving Throw: | Reflex half vs damage, none vs Debuff |
| Spell Resistance: | No |
| Cooldown: | 6 seconds |
Description
Lob a vial of freezing liquid at a single flot that deals heavy damage and slows the movement of whatever it strikes. Deals 1d6+4 Cold damage per caster level, max 10d6+40 at caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level. A successful Reflex save reduces the damage by half.
Notes
- The debuff portion is always applied, even against foes with Evasion.
Recipes[edit]
- Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.
Categories:
- Offensive spells
- Conjuration spells
- Cold spells
- Water spells
- Gildleaf spells
- Alchemist spells/Level 2
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Accelerate
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
