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Cold Spike
Name: | Cold Spike |
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School: | Conjuration (Gildleaf) |
Spell Level: | Alc 2 |
Components: | Material![]() ![]() ![]() |
Spell Point Cost: | 8 |
Metamagic: | Accelerate, Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Directional |
Range: | Long |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | No |
Cooldown: | 6 seconds |
Description
Lob a vial of freezing liquid at a single flot that deals heavy damage and slows the movement of whatever it strikes. Deals 5 to 10 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds +2 seconds per Caster Level.
DND Dice: Deals 1d6+4 Cold damage per caster level, max 10d6+40. A successful Reflex save reduces the damage by half.
Recipes
- Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.
- Offensive spells
- Conjuration spells
- Gildleaf spells
- Alchemist spells/Level 2
- Spells with a Material component
- Spells with a Somatic component
- Spells with a Verbal component
- Spells with Accelerate
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR