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Ray of Exhaustion
Name: | Ray of Exhaustion |
---|---|
School: | Necromancy |
Spell Level: | AotS 2, Sor/Wiz 3, Wlk 2, Wild 3 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 8 |
Metamagic: | Embolden, Eschew, Heighten, Quicken |
Target: | Foe, Directional |
Range: | Double |
Duration: | 60 seconds+6 seconds per caster level |
Saving Throw: | Fortitude negates Exhaustion |
Spell Resistance: | Yes |
Cooldown: | 3 seconds (Wiz), 2 seconds (Sor) |
Description
A black ray projects from your pointing finger. The target is immediately exhausted for the spell’s duration. Exhausted creatures take a -6 penalty on Strength and Dexterity, and suffer a -25% penalty to movement speed. A successful Fortitude save means the creature is only fatigued.
Duration of the Ray is 60 seconds base+6 seconds per caster level.
This spell functions differently against Player Characters:
- Duration: Reduced: It lasts only 20 seconds+1 second per caster level.
- Save: Fortitude partial = If you succeed on the save you are instead only fatigued (-2 penalty on Strength and Dexterity, and suffer a -10% penalty to movement speed.
This spell has no effect on a creature already exhausted, although each successful cast should reset the duration to this spell's maximum.
Scrolls
- Corual Laoli <Arcane Scroll Vendor - Level 3> found in Object Desire in House Phiarlan
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
Platinum Piece 5gp
Gold Piece
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
- Joanna Thurman <Arcane Scroll Vendor - Level 3> found in The Portable Hole in Teleport
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
Platinum Piece 5gp
Gold Piece
- ML: 3, CL: 5, UMD: 28, Base value: 37pp
- Offensive spells
- Necromancy spells
- Acolyte of the Skin spells/Level 2
- Sorcerer / Wizard spells/Level 3
- Warlock spells/Level 2
- Wild Mage spells/Level 3
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Embolden
- Spells with Eschew
- Spells with Heighten
- Spells with Quicken