DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 14 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Ray of Exhaustion

From DDO wiki
Jump to navigation Jump to search
Name: Ray of Exhaustion
School: Necromancy (Negative Energy)
Primer: [[spells|]]
Spell Level: AotS 2 , Sor/Wiz 3 , Wlk 2 , Wild 3
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 8
Metamagic: Embolden, Eschew, Heighten, Quicken
Target: Foe, Directional
Range: Double
Duration: 60 seconds+6 seconds per caster level
Saving Throw: Fortitude negates Exhaustion
DC:
Spell Resistance: Yes
Cooldown: 3 seconds, 2 seconds (Sor)
Augmentation: Arcane

Description

A black ray projects from your pointing finger. The target is immediately exhausted for the spell’s duration. Exhausted creatures take a -6 penalty on Strength and Dexterity, and suffer a -25% penalty to movement speed. A successful Fortitude save means the creature is only fatigued.
Duration of the Ray is 60 seconds base+6 seconds per caster level.

Notes

This spell functions differently against Player Characters:

  • Duration: Reduced: It lasts only 20 seconds+1 second per caster level.
  • Save: Fortitude partial = If you succeed on the save you are instead only fatigued (-2 penalty on Strength and Dexterity, and suffer a -10% penalty to movement speed.

This spell has no effect on a creature already exhausted, although each successful cast should reset the duration to this spell's maximum.

Scrolls[edit]