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Hypnotism effects
Name: Hypnotism
School: Enchantment (Mind-affecting)
Spell Level: AotS 1, Brd 1, Sor/Wiz 1, Storm 1, Wlk 1
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Spell Point Cost: 10
Metamagic: Enlarge, Heighten, Quicken
Target: Foe
Range: Standard AOE
Duration: 6 seconds
Saving Throw: Will save negates
Spell Resistance: Yes
Cooldown: 2 seconds (Wizard, Bard), 1.5 seconds (Sorcerer)


Gestures and droning incantation fascinate nearby enemies, causing them to stop and stare blankly for 6 seconds or until damaged. A successful Will save negates this effect. Creatures targeted by this effect have their will save momentarily weakened (-3 to will) for 8 seconds.

Tip: Targets which make their save are still will-debuffed and more likely to fail the next time, so you may wish to cast the spell repeatedly.

If an attack directed at a hypnotised creature misses, the creature remains hypnotised. Attacking one hypnotised creature next to another will not remove the hypnosis effect on the other.