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Vein Freeze
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| Name: | Vein Freeze |
|---|---|
| School: | Conjuration (Cold) |
| Primer: | Gildleaf |
| Spell Level: | Alc 4 |
| Components: | Verbal |
| Spell Point Cost: | 20 |
| Metamagic: | Accelerate, Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Directional |
| Range: | Thrown |
| Duration: | Instantaneous |
| Saving Throw: | Reflex half, Fortitude negates frozen |
| Spell Resistance: | No |
| Cooldown: | 4 seconds |
Description
Throw a bottle at a targeted foe that explodes, dealing 1d6+4 Cold damage per caster level (max 20d6+80 at caster level 20), and slows enemies caught within. Some enemies may be required to make Fortitude save or be Frozen for 12 seconds. A successful Reflex save reduces the damage by half.
Notes
- The chance of the fortitude save against being Frozen being rolled appears to be random. Against a target that always saves, about half of all casts resulted in a second save attempt.
Recipes[edit]
- Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.
Categories:
- Offensive spells
- Conjuration spells
- Cold spells
- Gildleaf spells
- Alchemist spells/Level 4
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Accelerate
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
