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Suggestion (spell)

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Suggestion (spell) effects
Suggestion.png
Name: Suggestion
School: Enchantment (Compulsion) (Language-dependent) (Mind-affecting) (Charm)
Spell Level: AotS 2, Brd 2, Sor/Wiz 3, Storm 2, Wlk 2, Wild 3
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 20 (Wizard/Sorcerer), 15 (Bard)
Metamagic: Embolden, Enlarge, Eschew, Heighten, Quicken
Target: One living foe
Range: Standard
Duration: 30+2 seconds per caster level (No maximum)
Saving Throw: Will save negates
DC:
Spell Resistance: Yes
Cooldown: 3.5 seconds (Wizard, Bard), 2 seconds (Sorcerer

Description

Influences the actions of an enemy, allowing you to suggest it to fight as your ally for 30+2 seconds per caster level. A successful will save negates this effect.

Notes

The creature will be unable to be attacked by Player Characters for the duration of the spell. Only creatures that know at least one language can be affected by Suggestion. Examples of creatures that know no languages are all Oozes, all Animals, and all non-living Constructs.

Creatures affected in this way will attack other hostile creatures in the immediate vicinity. The charmed creature will remain stationary if there are no enemies nearby, and will not follow the caster around. Unlike the Charm Monster spell, Suggestion does not allow periodic additional saves. Because of this, the creature will remain charmed until the duration expires or the caster leaves the instance.

See Charm Monster for more differences between the two spells.

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