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Disintegrate
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| Name: | Disintegrate |
|---|---|
| School: | Transmutation (Untyped) |
| Spell Level: | Sor/Wiz 6 , Wild 6 |
| Components: | Verbal |
| Spell Point Cost: | 25 |
| Metamagic: | Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Directional, Breakable |
| Range: | Double |
| Duration: | Instantaneous |
| Saving Throw: | Fortitude save takes partial damage |
| Spell Resistance: | No |
| Cooldown: | 5 seconds (Wiz), 2.75 seconds (Sor) |
| Augmentation: | Arcane |
Description
A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of untyped damage per caster level up to to a maximum of 40d3+120 at caster level 20. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 5d3+15.
Notes
- This spell deals untyped damage, affected by force spell power.
- When fighting against certain Undead and Constructs, this is often an effective spell to cast as they typically have low fortitude saves.
- This spell is great for those monsters resistant to lower level spells. It also works well when cast from Scrolls versus targets with poor fortitude saves such as undead or ooze.
- Unlike most damaging spells, Disintegrate does much less than half damage if the target saves, and this damage does not scale with caster level.
- Using this spell on Liches is generally a bad idea. Most, if not all, have Disintegrate Ward, which has a 50% chance to nullify the spell's effect.
Scrolls[edit]
- Frederik Star <Arcane Scroll Vendor - Level 6-7> found in Object Desire in House Phiarlan
- ML: 9, CL: 11, UMD: 40, Base value: 165pp
Platinum Piece
- ML: 9, CL: 11, UMD: 40, Base value: 165pp
- Heather Holywind <Arcane Scroll Vendor - Level 6-7> found in The Portable Hole in Teleport
- ML: 9, CL: 11, UMD: 40, Base value: 165pp
Platinum Piece
- ML: 9, CL: 11, UMD: 40, Base value: 165pp
Clickies[edit]
Based on Disintegrate clicky items ( t • e • h )
Categories:
- Offensive spells
- Transmutation spells
- Untyped spells
- Spells
- Sorcerer / Wizard spells/Level 6
- Wild Mage spells/Level 6
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Embolden
- Spells with Empower
- Spells with Eschew
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Arcane augmented spells


