|Spell Point Cost:||25|
|Metamagic:||Eschew, Empower, Heighten, Maximize, Quicken|
|Target:||Foe, Directional, Breakable|
|Saving Throw:||Fortitude save takes partial damage (6d3+12 damage.)|
A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of damage per caster level up to to a maximum of 40d3+120 at caster level 20. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 6d3+12.
This spell deals untyped damage, but is affected by wizard/sorcerer force damage enhancements.
Wizard Spell inscription : Requires Level 6 Inscription Materials.