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Name: Disintegrate
School: Transmutation (Untyped)
Spell Level: Sor/Wiz 6
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
Spell Point Cost: 25
Metamagic: Eschew, Empower, Heighten, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Double
Duration: Instantaneous
Saving Throw: Fortitude save takes partial damage (6d3+12 damage.)
Spell Resistance: No
Cooldown: 5 seconds (Wiz), 3 seconds (Sor)


A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of damage per caster level up to to a maximum of 40d3+120 at caster level 20. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 6d3+12.

This spell deals untyped damage, but is affected by wizard/sorcerer force damage enhancements.


  • When fighting against certain Undead and Constructs, this is often the most effective spell to cast as they typically have low fortitude saves.
  • This spell is great for those monsters resistant to lower level spells. It also works well when cast from Scrolls versus targets with poor fortitude saves such as undead or ooze.
  • Using this spell on Liches is generally a bad idea. Most if not all have Disintegrate Ward, which has a 50% chance to nullify the spell's effect.