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Disintegrate
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Name: | Disintegrate |
School: | Transmutation (Untyped) |
Level: | Sor/Wiz 6 |
Spell Point Cost: | 25 |
Components: | Verbal![]() ![]() ![]() |
Metamagic: | Eschew, Empower, Heighten, Maximize, Quicken |
Range: | Double |
Target: | Foe, Directional, Breakable |
Duration: | Instantaneous |
Saving Throw: | Fortitude save takes partial damage (6d3+12 damage.) |
Spell Resistance: | No |
Cooldown: | 5 seconds (Wiz), 3 seconds (Sor) |
Description:
A thin, green ray springs from your pointing finger. Any creature struck by the ray takes 2d3+6 points of damage per caster level up to to a maximum of 40d3+120 at caster level 20. Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A successful fortitude save reduces this damage to 6d3+12. This spell deals untyped damage, but is affected by wizard/sorcerer force damage enhancements. Tips
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Root > DDO library > Effects > Attacks
Root > DDOwiki meta
Spells > Spells by class > Sorcerer / Wizard spells
Spells > Spells by component > Spells with a Material component
Spells > Spells by component > Spells with a Somatic component
Spells > Spells by component > Spells with a Verbal component
Spells > Spells by descriptor > Untyped spells
Spells > Spells by effect > Offensive spells
Spells > Spells by effect > Offensive spells > Offensive spells with no Spell Resistance
Spells > Spells by school > Transmutation spells