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Cause Fear

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A feared Orc
CauseFear.png
Name: Cause Fear
School: Necromancy (Fear) (Mind-affecting)
Level: Brd 1, Clr 1, FvS 1, Sor/Wiz 1, Wlk 1
Spell Point Cost: 6
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Quicken, Heighten, Enlarge
Range: Standard
Target: Foe
Duration: 6d4 seconds
Saving Throw: Will save partial - Shaken condition
Spell Resistance: Yes
Cooldown: 2 seconds (All except Sorcerer), 1.5 seconds (Sorcerer)
Description:

An enemy becomes frightened. A successful will save causes the target to become shaken instead. Necrotic energy slows the target slightly (-10% run speed).

The fear lasts for 6d4 seconds (6 to 24 seconds). If the target succeeds on the will save, the shaken effect lasts 4 seconds.

Players that are feared are prevented from performing nearly every action (Including attacking, casting spells, interacting with objects and drinking potions), but may move freely.

Monsters that are feared flee, with a 50% movement speed penalty.

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