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Charm Animal
Name: | Charm Animal |
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School: | Enchantment (Charm) (Mind-affecting) |
Spell Level: | DarkH 1, Drd 1, Rgr 1 |
Components: | Somatic![]() ![]() |
Spell Point Cost: | 10 |
Metamagic: | Embolden, Enlarge, Heighten, Quicken |
Target: | Foe |
Range: | Standard |
Duration: | 60 seconds + 6 seconds per caster level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
Cooldown: | 2 |
Description
Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.