Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Dust of Confusion

From DDO wiki
Jump to navigation Jump to search
Icon Dust of Confusion.png
Name: Dust of Confusion
School: Transmutation (Ceruleite)
Spell Level: Alc 6
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. , VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 35
Metamagic: Extend, Quicken, Eschew, Heighten, Embolden
Target: Foe, Directional
Range: Touch
Duration: 15 seconds + 2 seconds per caster level
Saving Throw: Will negates, recurring every 24 seconds
DC:
Spell Resistance: Yes
Cooldown: 6 seconds

Description

Scatter dust around you that causes enemies around you to begin to vividly hallucinate. On a failed Will save, they become Confused, attacking and able to be attacked by friend and foe alike. This effect lasts for 15 seconds +2 per Caster Level, and enemies make a recurring save once every 24 seconds.