|Spell Point Cost:||15|
|Components:||, , and|
|Metamagic:||Quicken, Eschew, Heighten, Enlarge, Embolden|
|Target:||Foe, Positional, Breakable|
|Saving Throw:||Reflex save negates, Strength check every 2 seconds to escape|
|Cooldown:||7 seconds (Wiz), 3.5 seconds (Sor)|
Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs.
Enemies in the web’s area must make a Reflex save. If the save fails, the creature is Entangled and can’t move until they either make their Strength check, or the duration expires. The Reflex save must be repeated each time a creature enters the web.
Enemies that make their save gain 6 seconds of web immunity, but after that will need to make a new save if they leave and re-enter the web. The buffs Freedom of Movement and Fire Shield will make you immune to this spell.
Some kinds of creatures are immune to Web.
When a Player Character is subject to Web, failing the Reflex save means you cannot take actions. Other players may release you by burning the Web itself. (Fireball, Burning Hands, and most other fire spells work.)