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Ooze Puppet

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Name: Ooze Puppet
School: Transmutation (Charm)
Spell Level: AotS 1, Sor/Wiz 2, Wlk 1, Wild 2
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Spell Point Cost: 15
Metamagic: Embolden, Enlarge, Heighten, Quicken
Target: Ooze Foe
Range: Standard
Duration: 1 minute plus 6 seconds per caster level (No maximum)
Saving Throw: Fortitude save negates (new Fortitude save every 60 seconds.)
Spell Resistance: Yes
Cooldown: 2.5 seconds (Wiz), 1.75 seconds (Sor)


Telekinetically controls the actions of an enemy Ooze, forcing it to change sides for 1 minute plus 6 seconds per caster level (No maximum). The ooze tries Fortitude saves every 60 seconds to break free. While under the effect of this spell, the Ooze can't split. This spell is incredibly useful in Enter the Kobold and other areas with abundant amounts of living spells, like The Subterrane - Central. (It is also useful as a situation Charm spell for casters that don't have very good Enchantment DCs, as Oozes typically have terrible saves.)