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Wildstrike
Name: | Wildstrike |
---|---|
School: | Evocation (Chaotic) |
Spell Level: | Wild 5 |
Components: | Verbal![]() ![]() |
SLA: | Wild Mage Tier 5 (Sor); |
Spell Point Cost: | 25 |
Metamagic: | Embolden, Empower, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Directional, Breakable |
Range: | Standard |
Duration: | 8 Seconds |
Saving Throw: | Will save half, Will save negates random effect. |
Spell Resistance: | No |
Cooldown: | 3 seconds |
Description
Surround target adversary with rainbows, dealing 1d6+10 Chaos Damage per caster level (Maximum damage 10d6+100)*. They take a random (but powerful) effect, and every 2 seconds, they take another random effect. A successful Will save reduces the damage by half and negates the additional effects.
Notes
- Currently (Update 68), Wildstrike counts as a mind-effecting spell, making it fail against monsters that are immune to mind-effecting spells such as the maddened Minotaurs in Gianthold and champions of certain types.
- The Spellbook version states the damage as 1d6+6 up to 10d6+60, and the SLA version states the damage as 1d6+10 up to 10d6+60. Both are incorrect. The actual damage values used are the ones listed in the patch notes and above (1d6+10/CL up to a max of 10d6+100).
- Offensive spells
- Offensive SLAs
- Evocation spells
- Chaotic spells
- Spells
- Wild Mage spells/Level 5
- Spells with a Verbal component
- Spells with a Somatic component
- Sorcerer SLAs
- Spells with Embolden
- Spells with Empower
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- SLAs with no SR