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Horrid Wilting

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Name: Horrid Wilting
School: Necromancy (Untyped) (Water)
Primer: [[spells|]]
Spell Level: Blc 7 , Sor/Wiz 8 , Wild 8
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA:
Spell Point Cost: 20
Metamagic: Embolden, Empower, Enlarge, Eschew, Heighten, Intensify, Maximize, Quicken
Target: Foes within 60 ft. radius (Area of effect.)
Range: Medium (100 ft.+10 ft. per caster level.)
Duration: Instantaneous
Saving Throw: Fortitude save takes half damage
DC:
Spell Resistance: No
Cooldown: 6 seconds (Wiz), 3.25 seconds (Sor)
Augmentation: Arcane

Description

This spell evaporates moisture from the body of each subject living creature, dealing 1d3+3 points of damage per caster level. (Maximum damage 20d3+60.) This spell is especially devastating to water type outsiders like Water Elementals, and to Plants which instead take 1d4+4 points of damage per caster level. (Maximum damage 20d4+80.)

Notes

The spell counts as a Water spell, receiving appropriate benefits from Sorcerer's Water Savant enhancements.

Targeting:

Though this spell belongs to the Necromancy school, it does not deal negative energy damage and is not affected by Nullification Spell Power. It's dealing untyped damage and as such, it is affected by Force line of enhancements and Impulse spell power.