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Incendiary Cloud
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| Name: | Incendiary Cloud |
|---|---|
| School: | Conjuration (Fire) |
| Spell Level: | Sor/Wiz 8 , Wild 8 |
| Components: | Somatic |
| Spell Point Cost: | 45 |
| Metamagic: | Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Positional, Breakable |
| Range: | Standard AOE |
| Duration: | 30 seconds (cloud), 4d6 seconds (blindness) |
| Saving Throw: | Reflex to negate blindness |
| Spell Resistance: | No |
| Cooldown: | 6 seconds, 6.5 seconds (Sor) |
| Augmentation: | Arcane |
Description
Creates a cloud of roiling smoke shot through with white-hot embers, obscuring sight and dealing 2d4 fire damage + 1 per caster level every 2 seconds (no initial tick, max 2d4+25 at caster level 25). Creatures entering the cloud save vs reflex or become blind for 4d6 seconds.
Notes
- Casting Ice Storm eliminates Incendiary Cloud (just like with Wall of Fire).
- Bug: This spell doesn't require any Material component but accepts Eschew Materials metamagic.
- Bug: This spell doesn't apply the 20% miss-chance debuff that all of the other Cloud spells apply.
Categories:
- Offensive spells
- Conjuration spells
- Fire spells
- Spells
- Sorcerer / Wizard spells/Level 8
- Wild Mage spells/Level 8
- Spells with a Somatic component
- Spells with a Verbal component
- Spells with Embolden
- Spells with Empower
- Spells with Enlarge
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Game bugs
- Arcane augmented spells
