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Niac's Cold Ray

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Name: Niac's Cold Ray
School: Conjuration (Cold) (Water)
Primer: [[spells|]]
Spell Level: Sor/Wiz 1 , Wild 1
Special:
Components: FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA: Water Savant Tier 1 (Sor, Wld); Stormsinger Tier 1 (SS)
Spell Point Cost: 4
Metamagic: Embolden, Empower, Eschew, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Double
Duration: Instantaneous
Saving Throw: Reflex save negates damage
DC:
Spell Resistance: No
Cooldown: 2 seconds (Wiz), 1.5 second (Sor)
Augmentation: Arcane • Arcane 1

Description

A ray of freezing ice and air projects from your finger dealing 1d5+5 cold damage per caster level (Maximum damage 5d5+25 at caster level 5). This ray has double spell range. A successful Reflex save negates damage.

Notes

  • This is a projectile attack. You might not hit your intended target if it is moving too fast, or moves behind a wall or another object. If another hostile creature is in the way, the spell will hit that creature instead.
  • Features a very fast casting animation (near instant if quickened), and free double range like most ray spells.
  • This spell is the highest damage dealer in the beginner levels if supported by a very high conjuration DC and metamagic feats. Should you be able to land it consistently, it will be able to destroy most starter enemies (i.e: CR1-4 Sahuagins, Cultists, Kobolds, Orcs) in a single shot. However, all ice mephits and the named Ice Spiders on Korthos Island are immune to cold damage, while regular ice spiders are resistant.
  • This spell receives +10 maximum caster level from the Master of Water epic feat.

Scrolls[edit]

Wands[edit]