There's now a new DDO Discord as the old one was hacked and deleted.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Inflict Serious Wounds, Mass

From DDO wiki
Jump to: navigation, search
Name: Inflict Serious Wounds, Mass
School: Necromancy (Inflict wounds)
Level: Clr 7, FvS 7
Spell Point Cost: 40
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken
Range: 60 ft.
Target: Foe, Undead 1 per caster level, no 2 of which can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Will save takes half damage
Spell Resistance: Yes
Cooldown: 5 seconds

Casts Inflict Serious Wounds on multiple targets at range inflicting 1d6+6 negative energy damaage per caster level, or healing Undead for 3d6+6 negative energy damage plus an additional 1 for every caster level (Maximum caster level 35.). A successful Will save reduces the damage by half.

Undead don't make the Will save for half healing, and the spell doesn't trigger Spell Resistance when cast on friendly Undead.