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Entangle
Name: | Entangle |
---|---|
School: | Transmutation (Earth) |
Spell Level: | Blc 1, DarkH 1, Drd 1, Rgr 1 |
Special: | Wlk 1 (Great Old One pact only) |
Components: | Verbal![]() ![]() |
Spell Point Cost: | 10 |
Metamagic: | Embolden, Enlarge, Heighten, Quicken |
Target: | Foe, Positional, Breakable |
Range: | Standard AOE |
Duration: | 30 seconds |
Saving Throw: | Reflex, Strength negates |
Spell Resistance: | No |
Cooldown: | 3 |
Description
Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creature. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Tips:
- Stand in the spell's AoE to keep melee enemies slowed.
- Classed an Earth spell as it receives extra caster levels from Season's Herald second core and Draconic Knowledge: Black.
- Offensive spells
- Transmutation spells
- Earth spells
- Blightcaster spells/Level 1
- Dark Hunter spells/Level 1
- Druid spells/Level 1
- Ranger spells/Level 1
- Warlock spells
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with Embolden
- Spells with Enlarge
- Spells with Heighten
- Spells with Quicken
- Spells with no SR