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Entangle
Name: | Entangle |
---|---|
School: | Transmutation |
Spell Level: | Drd 1, Rgr 1 |
Special: | Wlk 1 (Great Old One pact only) |
Components: | Verbal![]() ![]() |
Spell Point Cost: | 10 |
Metamagic: | Quicken, Heighten, Enlarge |
Target: | Foe, Positional, Breakable |
Range: | Unknown spell range |
Duration: | 30 seconds |
Saving Throw: | Reflex, Strength negates |
Spell Resistance: | No |
Cooldown: | 3 |
Description
Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creature. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Tips: Stand in the spell's AoE to keep melee enemies slowed.
Druid spells/Level 1
Ranger spells/Level 1
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Spells > Spells by class > Warlock spells
Spells > Spells by component > Spells with a Somatic component
Spells > Spells by component > Spells with a Verbal component
Spells > Spells by effect > Offensive spells
Spells > Spells by effect > Offensive spells > Spells with no SR
Spells > Spells by school > Transmutation spells
Spells > Spells by unknown parameter > Spells with unknown range