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Entangle
Name: | Entangle |
---|---|
School: | Transmutation |
Spell Level: | Blc 1, DarkH 1, Drd 1, Rgr 1 |
Special: | Wlk 1 (Great Old One pact only) |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations. |
Spell Point Cost: | 10 |
Metamagic: | Quicken, Heighten, Enlarge, Embolden |
Target: | Foe, Positional, Breakable |
Range: | Standard AOE |
Duration: | 30 seconds |
Saving Throw: | Reflex, Strength negates |
Spell Resistance: | No |
Cooldown: | 3 |
Description
Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to escape its effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creature. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures are immune because they burn through the plants.
Tips:
- Stand in the spell's AoE to keep melee enemies slowed.
- Classed an Earth spell as it receives extra caster levels from Season's Herald second core.
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