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Quench
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| Name: | Quench |
|---|---|
| School: | Transmutation (Cold) |
| Spell Level: | Blc 3 , Drd 3 |
| Components: | Verbal |
| Spell Point Cost: | 10 |
| Metamagic: | Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken |
| Target: | Friend, Self, Foe, Positional, Breakable |
| Range: | Standard |
| Duration: | 1 minute |
| Saving Throw: | Fortitude negates penalties and halves damage |
| Spell Resistance: | Yes |
| Cooldown: | 3 seconds |
Description
A burst of water quenches flames. Lingering fire spells, such as Wall of Fire, are dispelled. Your allies are cured of any linger fire damage effects, and receive a +15 enhancement bonus to fire resistance. Your enemies receive a -20 penalty to cold and electricity resistance. The resistance bonuses and penalties increase to 25 at caster level 8, and 35 at caster level 12. They last one minute.
Fiery enemies, such as Fire Elementals, take 2d4+25 cold damage per 4 caster levels, to a maximum of 8d4+100. A successful fortitude save halves the damage, and negates the resistance penalties.
Clickies[edit]
Legendary Green Steel active augment: Quench
Quench
Caster level: 16
Charges: 3 (3/day) — 3 Charges (Recharged/Day:3)
