Year of the Dragon: Through 30th October, claim your free Prismatic Dragon Outfit cosmetic set! Speak to Xatheral in the Hall of Heroes. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Hold Monster
Name: | Hold Monster |
---|---|
School: | Enchantment (Compulsion) (Mind-affecting) |
Spell Level: | AotS 4, Brd 4, Sor/Wiz 5, Storm 4, Wlk 4, Wild 5 |
Components: | FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point Cost: | 25 (Bard), 30 (Sorcerer, Warlock, Wizard) |
Metamagic: | Embolden, Enlarge, Eschew, Heighten, Quicken |
Target: | Foe |
Range: | Standard |
Duration: | Maximum of 6 seconds per caster level |
Saving Throw: | Will save negates, Will save every 3 seconds |
Spell Resistance: | Yes |
Cooldown: | 4 seconds (Wiz), 3 seconds (Sor) |
Description
This spell functions like Hold Person affecting any living creature that fails its Will save. The enemy is aware, but it can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
Notes
- See also: Hold Monster, Mass
Scrolls[edit]
- Auromir Palance <Arcane Scroll Vendor - Levels 4-5> found in House of Wizardry in House Jorasco
- ML: 7, CL: 9, UMD: 36, Base value: 112ppPlatinum Piece 5gpGold Piece
- Rolaxander Eldarion <Arcane Scroll Vendor - Levels 4 and 5> found in The Portable Hole in Teleport
- ML: 7, CL: 9, UMD: 36, Base value: 112ppPlatinum Piece 5gpGold Piece
- Offensive spells
- Enchantment spells
- Compulsion spells
- Mind-affecting spells
- Acolyte of the Skin spells/Level 4
- Bard spells/Level 4
- Sorcerer / Wizard spells/Level 5
- Stormsinger spells/Level 4
- Warlock spells/Level 4
- Wild Mage spells/Level 5
- Spells with a Focus component
- Spells with a Material component
- Spells with a Somatic component
- Spells with a Verbal component
- Spells with Embolden
- Spells with Enlarge
- Spells with Eschew
- Spells with Heighten
- Spells with Quicken