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Hold Monster

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HoldMonster.png
Name: Hold Monster
School: Enchantment (Compulsion) (Mind-affecting)
Spell Level: AotS 4, Brd 4, Sor/Wiz 5, Storm 4, Wlk 4, Wild 5
Special:
Components: FocusIcon tooltip.pngFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 25 (Bard), 30 (Sorcerer, Warlock, Wizard)
Metamagic: Embolden, Enlarge, Eschew, Heighten, Quicken
Target: Foe
Range: Standard
Duration: Maximum of 6 seconds per caster level
Saving Throw: Will save negates, Will save every 3 seconds
DC:
Spell Resistance: Yes
Cooldown: 4 seconds (Wiz), 3 seconds (Sor)

Description

This spell functions like Hold Person affecting any living creature that fails its Will save. The enemy is aware, but it can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.

Notes

Scrolls[edit]