DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.


Come one, come all to the DDO Wiki 20th Anniversary Giveaway! Until March 24, editors with accounts created before February 26 may enter into a selection of competitions to win DDO goodies!

Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 13 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Vial of Venom

From DDO wiki
Jump to navigation Jump to search
Name: Vial of Venom
School: Conjuration (Poison)
Primer: Crimsonite
Spell Level: Alc 1
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA: Bombardier Tier 1, Tier 2, Tier 3 (Alc)
Spell Point Cost: 2
Metamagic: Accelerate, Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Thrown
Duration: Instantaneous
Saving Throw: Fortitude half
DC:
Spell Resistance: No
Cooldown: 4 seconds
Augmentation: None

Description

Conjuring a bottle of magical poison, you throw a projectile at a single target foe that deals 1d6+2 poison damage per caster level (max 10d6+20 at caster level 10). Applies Contaminated. A successful fortitude save reduces damage by half.

Notes

Recipes[edit]

  • Auromir Palance sells alchemist recipes in the House of Wizardry in House Jorasco.


Name School Primer Description S.C. Metamagics
                     
Empty Bottle Conjuration Crimsonite Throw an empty bottle at a single foe that deals 1d6+2 Bludgeoning damage per caster level, max 10d6+20 at caster level 10. A successful reflex save reduces damage by half.
Accelerate
Accelerate
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Vial of Acid Conjuration Crimsonite Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6+2 Acid damage per caster level (max 10d6+20 at caster level 10). A successful reflex save reduces damage by half.
Accelerate
Accelerate
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Vial of Flame Conjuration Crimsonite Conjuring a bottle of burning liquid, you throw a projectile at a single target foe that deals 1d6+2 Fire damage per caster level (max 10d6+20 at caster level 10). A successful relfex save reduces damage by half.
Accelerate
Accelerate
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Vial of Frost Conjuration Crimsonite Conjuring a bottle of freezing liquid, you throw a projectile at a single target foe that deals 1d6+2 cold damage per caster level (max 10d6+20 at caster level 10). A successful reflex save reduces damage by half.
Accelerate
Accelerate
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Vial of Sparks Conjuration Crimsonite Conjuring a bottle of reactive material, you throw a projectile at a single target foe that deals 1d6+2 electric damage per caster level (max 10d6+20 at caster level 10). A successful reflex save reduces damage by half.
Accelerate
Accelerate
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken