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Prismatic Strike
| Name: | Prismatic Strike |
|---|---|
| School: | Evocation (Electricity) (Force) (Fire) (Chaotic) |
| Spell Level: | Art 5 , Wild 6 |
| Components: | Verbal |
| Spell Point Cost: | 35 |
| Metamagic: | Embolden, Empower, Heighten, Intensify, Maximize, Quicken |
| Target: | Foe, Directional, Breakable |
| Range: | Double |
| Duration: | 10 to 22 seconds |
| Saving Throw: | Fortitude, Reflex, Will half; negates knockdown, daze or damage penalty |
| Spell Resistance: | No |
| Cooldown: | 4 seconds |
| Augmentation: | Arcane |
Description
A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects.
- The first deals 1d6 electric damage per caster level (max 20d6 at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown.
- The second deals 1d6 force damage per caster level (max 20d6 at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze.
- The third deals 1d6 fire damage per caster level (max 20d6 at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage.
The damage and debuffs are chosen independently. This spell has double range.
Notes
- Offensive spells
- Evocation spells
- Electricity spells
- Force spells
- Fire spells
- Chaotic spells
- Spells
- Artificer spells/Level 5
- Wild Mage spells/Level 6
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with Embolden
- Spells with Empower
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR
- Arcane augmented spells
