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Prismatic Strike
Name: | Prismatic Strike |
---|---|
School: | Evocation (Electricity) (Force) (Fire) |
Spell Level: | Art 5, Wild 6 |
Components: | SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point Cost: | 35 |
Metamagic: | Embolden, Empower, Heighten, Intensify, Maximize, Quicken |
Target: | Foe, Directional, Breakable |
Range: | Double |
Duration: | 10 seconds to 22 seconds |
Saving Throw: | Fortitude, Reflex, Will |
Spell Resistance: | No |
Cooldown: | 4 seconds |
Description
A brilliant ray of multicolored light projects from your finger. Ray spell. Enemy takes 1d6 per caster level in two of three elements (Fire, Force, or Electric) chosen randomly each time. The enemy is also subject to 2 of 3 CC effects chosen randomly each time:
- Knock the target prone; a successful Fortitude save halves the damage and negates the knockdown.
- Daze the target; a successful Reflex save halves the damage and negates the daze.
- Reduce the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage.
Notes
- This spell has double range.
- Bonuses to Fire, Force, and Electricity spell types apply to this spell; each component is boosted by specific spell power (Combustion / Impulse / Magnetism).
- Offensive spells
- Evocation spells
- Electricity spells
- Force spells
- Fire spells
- Artificer spells/Level 5
- Wild Mage spells/Level 6
- Spells with a Somatic component
- Spells with a Verbal component
- Spells with Embolden
- Spells with Empower
- Spells with Heighten
- Spells with Intensify
- Spells with Maximize
- Spells with Quicken
- Spells with no SR