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Prismatic Strike

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Name: Prismatic Strike
School: Evocation (Electricity) (Force) (Fire) (Chaotic)
Primer: [[spells|]]
Spell Level: Art 5 , Wild 6
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 35
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Double
Duration: 10 to 22 seconds
Saving Throw: Fortitude, Reflex, Will half; negates knockdown, daze or damage penalty
DC:
Spell Resistance: No
Cooldown: 4 seconds
Augmentation: Arcane

Description

A brilliant ray of multicolored light projects from your finger, causing the target to be afflicted by two of three different possible damaging and debuff effects.
- The first deals 1d6 electric damage per caster level (max 20d6 at caster level 20) and knocks the target prone; a successful Fortitude save halves the damage and negates the knockdown.
- The second deals 1d6 force damage per caster level (max 20d6 at caster level 20) and dazes the target; a successful Reflex save halves the damage and negates the daze.
- The third deals 1d6 fire damage per caster level (max 20d6 at caster level 20) and reduces the target's melee and ranged damage by 25%; a successful Will save halves the damage and negates the penalty to attack damage.

The damage and debuffs are chosen independently. This spell has double range.

Notes

  • Bonuses to Fire, Force, and Electricity spell types apply to this spell; each component is boosted by specific spell power (Combustion / Impulse / Magnetism).
  • This spell originally used a different icon, but it was changed with the release of Wild Mage. Old icon: