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Feats/Metamagic
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Dragonmark |
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Heroic |
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Metamagic feats are available to spellcasters and are used to increase the efficiency of spells, either by making them easier to cast, giving them longer durations or imbuing them with extra power. Wizards and Artificers may choose Metamagic feats as bonus class feats.
Prerequisite for all metamagic feats is the ability to cast spells.
Using Metamagic[edit]
A metamagic feat can be dropped onto a toolbar and can be toggled on or off. This will apply the benefit of the feat to all spells cast that are affected by the metamagic.
There is also a per-spell setting accessed by right clicking a spell on a toolbar for tighter control of your spell points. Settings are 'Always On', 'Always Off' or 'Standard'. 'Standard' refers to whether the feat is toggled on or off. You can drag the same spell to multiple hotbar slots and use a different menu setting for each slot, if you want (for example) maximized and non-maximized versions of the same spell on different keyboard shortcuts.
Metamagic Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Empower Healing Spell | Metamagic | While this metamagic feat is active, Positive energy spells affected by it gain 75 Spell Power and costs 10 more spell points per casting. This bonus stacks with Empower and Maximize. | ||
Empower Spell | Metamagic | While this metamagic feat is active, Spell Power is increased by 75, and spells affected by it cost 15 more spell points per casting. This bonus stacks with Maximize. | ||
Enlarge Spell | Metamagic | While this metamagic feat is active, spells affected by it have range doubled, and cost 10 more spell points per casting. | ||
Eschew Materials | Metamagic | While this metamagic feat is active, spells affected by it will not consume required material component and cost 2 more spell points per casting. | ||
Extend Spell | Metamagic | While this metamagic feat is active, spells affected by it have spell duration doubled, and cost 10 more spell points per casting. | ||
Heighten Spell | Metamagic | While this metamagic feat is active, spells affected by it are raised to the highest spell level your character can cast, and cost 5 more spell points per level raised per casting. | ||
Maximize Spell | Metamagic | While this metamagic feat is active, Spell Power is increased by 150, and spells affected by it will cost 25 more spell points per casting. This bonus stacks with Empower. |
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Quicken Spell | Metamagic | While this metamagic feat is active, spells cast twice as fast and cannot be interrupted by enemy attacks, and all spells affected by it will cost 10 more spell points per casting. | ||
Embolden Spell | Metamagic | While this metamagic feat is active, you gain +2 to the DC of all spells with DCs, and each will consume 10 more spell points per casting. Passive: +140 Maximum Spell Points. |
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Intensify Spell | Metamagic | While this metamagic feat is active, Spell Power is increased by 75, and spells affected by it cost 15 more spell points per casting. This bonus stacks with Empower and Maximize. Passive: +140 Maximum Spell Points. |
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Accelerate Spell | Metamagic | While this metamagic feat is active, Projectiles fly faster and with less of an arc, and cost an extra 5 spell points per spell casting. |