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Poison (spell)
Name: | Poison |
---|---|
School: | Necromancy |
Spell Level: | Blc 3, Clr 4, DarkA 4, Drd 3, FvS 4 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 10 |
Metamagic: | Empower, Maximize, Quicken, Heighten, Enlarge, Intensify, Embolden |
Target: | Foe |
Range: | Standard |
Duration: | Instantaneous |
Saving Throw: | Fortitude save negates |
Spell Resistance: | Yes |
Cooldown: | 3.5 seconds |
Description
Calling upon the venomous powers of natural predators, you infect the foe with a horrible poison. The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later. Each instance of damage can be negated by a Fortitude save.
This Spell has interesting interactions with empower and maximize. Unlike other spells that naturally only deal stat damage, like Contagion, Poison naturally allows for Maximize, Empower, and Intensify. There seems to be some sort of spell power scaling on the state damage this spell deals, as running these meta-magics can cause poison to do far more than the listed 1-10 constitution damage.
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