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Sun Bolt
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Name: | Sun Bolt |
School: | Evocation |
Level: | FvS 3 |
Spell Point Cost: | 12 (spell), 12/10/8 (SLA) |
Components: | Verbal![]() ![]() ![]() |
Metamagic: | Empower, Eschew, Heighten, Maximize, Quicken, Intensify, Embolden |
Range: | This spell is a bolt and has double range. |
Target: | Foe, Directional, Breakable |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | No |
Cooldown: | 3 seconds |
Description:
A powerful bolt of light deals 4 to 9 light damage per caster level (up to a max of 60 to 135 damage at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. D&D Dice: Deals 1d6+3 light damage per caster level (max 15d6+45). This spell is available for Clerics investing into Divine Disciple enhancements; and as an SLA for Favored Soul with the Angel of Vengeance (FvS). It is also available in Tier 6 of the Exalted Angel epic destiny as an SLA. |
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