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Inflict Serious Wounds

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Name: Inflict Serious Wounds
School: Necromancy (Inflict Wounds) (Negative Energy)
Primer: [[spells|]]
Spell Level: Clr 3 , DarkA 3 , FvS 3
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 12
Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
Target: Foe, Undead Friend
Range: Touch
Duration: Instantaneous
Saving Throw: Will save takes half damage
DC:
Spell Resistance: No
Cooldown: 3 seconds
Augmentation: Divine

Description

When laying your hand upon a creature, you channel negative energy that deals 1d6+6 damage per caster level (Maximum caster level 15.), or 3d6+6 points of damage plus 1 point per caster level to heal Undead. A successful Will save reduces the damage by half.

Notes

Scrolls[edit]

Potions[edit]