Inflict Critical Wounds
|Name:||Inflict Critical Wounds|
|School:||Necromancy (Inflict wounds)|
|Level:||Clr 4, FvS 4|
|Spell Point Cost:||16|
|Metamagic:||Empower, Enlarge, Heighten, Maximize, Quicken|
|Saving Throw:||Will save takes half damage|
When laying your hand upon a creature, you channel negative energy that deals 1d6+10 points of damage per caster level, or 4d6+8 points of damage plus 1 point per caster level to heal Undead (Maximum caster level 20.). A successful Will save reduces the damage by half.
Undead are powered by negative energy, and Undead don't make the Will save for half healing, therefore this spell cures such a creature of a like amount of damage rather than harming it, and they don't trigger Spell Resistance when cast on a friendly Undead.