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Feeblemind
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Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Sorcerer / Wizard spells > Sorcerer / Wizard spells/Level 5
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Material component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Mind-affecting spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Enchantment spells
Name: | Feeblemind |
---|---|
School: | Enchantment (Mind-affecting) |
Spell Level: | Sor/Wiz 5 |
Components: | Material![]() ![]() ![]() |
Spell Point Cost: | 35 |
Metamagic: | Quicken, Eschew, Heighten, Enlarge, Embolden |
Target: | Foe |
Range: | Standard |
Duration: | 60 seconds plus 10 seconds per caster level with a diminished duration on players |
Saving Throw: | Will save negates |
Spell Resistance: | Yes |
Cooldown: | 4 seconds (Wiz), 2.5 seconds (Sor) |
Description
This spell sets the Intelligence and Charisma of the victim to 1. A successful Will save negates this effect. It is useful to disable a spell caster. The override defeats enhancement bonuses. (So Fox's Cunning cannot temporarily bring the victim up to 5.)
Notes:
- Players now get a reocurring save every 2 seconds to remove the effects of the spell.
- Red and purple named monsters are immune to this spell.
- Enemy necromancers in level 10 quests may cast Feeblemind on you. Fortunately, they will target it on anyone, not only spell casters, so some victims (Such as Barbarians) might be only slightly disabled. Having a 1 Intelligence is less disruptive in DDO than in PnP, because only abilities which directly use Intelligence or Charisma are disabled. You can still communicate with PCs and NPCs, and remember which end of a sword to stick in monsters.
- Charisma-focused players who use the Force of Personality Feat for their Will saves can particularly suffer if this successfully initially hits; with their Charisma dropped they will likely fail all of the re-curring save attempts for the entire duration of the spell.
- This spell can be removed by the Heal and the Panacea spells, or by any potion of mnemonic enhancement. However, this condition also typically disables the ability to use Scrolls, so self-restoration via a Heal scroll is not possible.
Scrolls
- Auromir Palance <Arcane Scroll Vendor - Levels 4-5> found in House of Wizardry in House Jorasco
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
Platinum Piece 5gp
Gold Piece
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
- Rolaxander Eldarion <Arcane Scroll Vendor - Levels 4 and 5> found in The Portable Hole in Teleport
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
Platinum Piece 5gp
Gold Piece
- ML: 7, CL: 9, UMD: 36, Base value: 112pp
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO library
Root > DDO library > Effects > Attacks
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by class > Sorcerer / Wizard spells > Sorcerer / Wizard spells/Level 5
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Material component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Somatic component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by component > Spells with a Verbal component
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Mind-affecting spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Enchantment spells