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Frost Lance

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Name: Frost Lance
School: Evocation (Cold)
Primer: [[spells|]]
Spell Level: ATr 3 , Sor/Wiz 3 , Wild 3
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA: Water Savant Tier 5 (Sor);
Spell Point Cost: 10
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Double
Duration: Instantaneous
Saving Throw: Fortitude save takes half damage
DC:
Spell Resistance: No
Cooldown: 3 seconds (Wiz), 2 seconds (Sor)
Augmentation: Arcane

Description

Blasts a target with a lance of freezing energy, dealing 1d8+8 per 2 caster levels of cold damage on impact (max 10d8+80 at CL20). The number of lances increases to two at caster level 7, then to to a maximum of three at caster level 11. A successful Fortitude save reduces the damage by half. Each lance requires it's own individual save.

Notes

  • As a ray, this spell has double range.
  • This is a projectile attack. You might not hit your intended target if it is moving too fast, or moves behind a wall or another object. If another hostile creature is in the way, the spell will hit that creature instead. If one lance kills a creature, the next two can pass through it and hit another.

Detailed Scaling[edit]

Due to scaling in two different ways, Frost Lance's growth per level is complex. Below is its damage increase per Caster Level. It's unknown what happens if you reach CL 1, since this spell doesn't have a base damage any more.

Caster Level Lance Properties Converted Damage Increase from previous level Caster Level Lance Properties Converted Damage Increase from previous level
1 ??? ??? + ??? 2 1x (1d8+8) 12.5 + ???
3 1x (1d8+8) 12.5 + 0 4 1x (2d8+16) 25 + 12.5
5 1x (2d8+16) 25 + 0 6 1x (3d8+24) 37.5 + 12.5
7 2x (3d8+24) 75 + 37.5 8 2x (4d8+32) 100 + 25
9 2x (4d8+32) 100 + 0 10 2x (5d8+40) 125 + 25
11 3x (5d8+40) 187.5 + 62.5 12 3x (6d8+48) 225 + 37.5
Further Even 3x (1d8+8) ... + 37.5

Every additional even level beyond 12 (14,16,18,20) grants 3d8+24 damage.

  • Equivalent to 37.5 damage per 2 CL.
  • Converted to a single damage value and compared to regular spells, this adds up to about 1d6 + 15.25 damage per CL. That's really high.

Scrolls[edit]

Clickies[edit]

Item Type Enhancements ML Bind Quests
Helm of Frost
(edit)
Helm 5 Bound to Account on Acquire, Exclusive The Chronoscope, end chest, and The Chronoscope (Legendary), heroic chest

Based on Frost Lance clicky items ( t • e • h )