||VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
||Water Savant Tier 1 (Sor);
|Spell Point Cost:
||Embolden, Empower, Heighten, Maximize, Quicken
||Foe, Directional, Breakable
||Fortitude save takes half damage
||3 seconds (Wiz), 2 seconds (Sor)
Blasts a target with a lance of freezing energy, dealing 4d5+20 cold damage on impact. The number of lances increases to two at caster level 7, then to to a maximum of three at caster level 11.
A successful Fortitude save reduces the damage by half. Each lance requires it's own individual save.
As a ray, this spell has double range.
This is a projectile attack. You might not hit your intended target if it is moving too fast, or moves behind a wall or another object. If another hostile creature is in the way, the spell will hit that creature instead. If one lance kills a creature, the next two can pass through it and hit another.