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Hold Monster, Mass
Name: | Hold Monster, Mass |
---|---|
School: | Enchantment (Compulsion) (Mind-affecting) |
Spell Level: | AotS 6, Sor/Wiz 9, Wlk 6, Wild 9 |
Components: | FocusFocus: A focus component is a prop of some sort. Unlike a material component, a focus is not consumed when the spell is cast and can be reused. This has no gameplay applications in DDO, as all characters are always considered to be carrying a focus component at all times and it does not require a inventory slot., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction. |
Spell Point Cost: | 50 |
Metamagic: | Embolden, Enlarge, Eschew, Heighten, Quicken |
Target: | Foe, Positional |
Range: | Standard AOE |
Duration: | 6 seconds per caster level |
Saving Throw: | Will save negates, recurring Will save every 3 seconds |
Spell Resistance: | Yes |
Cooldown: | 6 seconds (Wiz), 3.5 seconds (Sor) |
Description
As Hold Monster, but for multiple targets. Enemies that fail its Will save become held in place and are thus considered helpless for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
- Offensive spells
- Enchantment spells
- Compulsion spells
- Mind-affecting spells
- Acolyte of the Skin spells/Level 6
- Sorcerer / Wizard spells/Level 9
- Warlock spells/Level 6
- Wild Mage spells/Level 9
- Spells with a Focus component
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Embolden
- Spells with Enlarge
- Spells with Eschew
- Spells with Heighten
- Spells with Quicken