|School:||Enchantment (Charm) (Mind-affecting)|
|Level:||Brd 3, Sor/Wiz 4, Wlk 3|
|Spell Point Cost:||25|
|Metamagic:||Enlarge, Heighten, Quicken|
|Target:||One living creature|
|Duration:||60+6 seconds per caster level|
|Saving Throw:||Will save negates, New Will save every 3d6+12 seconds|
|Cooldown:||3.5 seconds (Wizard/Bard), 2.25 seconds (Sorcerer)|
This spell functions like Charm Person, except that the effect is not restricted by creature type. Monsters that fail its Will save are charmed and get additional saves every 3d6+12 seconds. A successful Will save negates this effect.
This spell is very similar to Suggestion, and a player should carefully weight the relative benefits before choosing which of the two spells to pick (or use).
Benefits: This spell is one spell level higher, and thus has a +1 higher save DC. This spell has a longer maximum duration, particularly at lower caster levels. This spell works on animals and other monsters with no languages, while Suggestion does not.
Drawbacks: This spell is one spell level higher, and thus costs 5 more SP. This spell has the potential to break early. This spell has a 1 second longer base cooldown than Suggestion does. Suggestion has no Somatic component, which means it is not subject to arcane spell failure from armor or shields.
Wizard Spell inscription : Requires Level IV Inscription Materials.