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Chain Lightning

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Name: Chain Lightning
School: Evocation (Electricity)
Level: Art 6, Sor/Wiz 6
Spell Point Cost: 25
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
Metamagic: Embolden, Empower, Enlarge, Eschew, Heighten, Maximize, Quicken
Range: Standard AOE, see text
Target: Foe, Directional, Breakable
Duration: Instantaneous
Saving Throw: Reflex save takes half damage
Spell Resistance: No
Cooldown: 4.5 seconds (Wiz), 2.75 seconds (Sor)

An electrical discharge strikes a primary target for 1d6+6 electrical damage per caster level, up to a maximum of 20d6+120 at caster level 20. It then arcs to up to 5 other nearby targets hitting each of them with a similar lightning bolt. A successful Reflex save reduces the damage by half.

  • If you cast to an enemy, then this spell can damage up till 6 enemies (1 initial + 5 arcs).
  • If you cast to other than enemy like floor or wall, then this spell can damage up till 5 enemies (5 arcs).
  • Can arc or not is determined by initial location. Not by each arc location. Can arc to any enemy which within standard AOE area and have line of sight from initial location, even if next enemy is stay behind obstacles from current enemy.
  • Arc can't pass through obstacles if obstacle stay between initial location and enemy.
  • Enlarge won't increase AOE radius. Only work to initial spell distance.

Note: This spell has a far more limited AOE (roughly the standard AOE area) than other similar level AOE nukes such as Delayed Blast Fireball. That combined with its target limit, can greatly reduce its effectiveness versus very large groups of enemies.