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Flame Concentration

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Icon Vial of Flame.png
Name: Flame Concentration
School: Conjuration (Fire)
Primer: Crimsonite
Spell Level: Alc 3
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 9
Metamagic: Accelerate, Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Thrown
Duration: 16 seconds
Saving Throw: Reflex half
DC:
Spell Resistance: No
Cooldown: 4.5 seconds

Description

Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level (max 1d6+20 at caster level 20). The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times. A successful reflex save reduces damage by half.

Recipes[edit]


Name School Primer Level Description S.C. Metamagics
                     
Icon Vial of Acid.png
Acid Concentration Conjuration Crimsonite 3 Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level (max 1d6+20 at caster level 20). The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times. A successful reflex save reduces damage by half.
Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Icon Vial of Frost.png
Frost Concentration Conjuration Crimsonite 3 Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level (max 1d6+20 at caster level 20). The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times. A successful reflex save reduces damage by half.
Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Icon Vial of Sparks.png
Sparks Concentration Conjuration Crimsonite 3 Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level (max 1d6+20 at caster level 20). The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times. A successful reflex save reduces damage by half.
Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken
Icon Vial of Venom.png
Venom Concentration Conjuration Crimsonite 2 Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level (max 1d6+20 at caster level 20). This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated. A successful Fortitude save reduces damage by half.
Accelerate
Embolden
Empower
Heighten
Intensify
Maximize
Quicken