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Name: Contagion
School: Necromancy (Evil)
Level: Clr 3, Drd 3, FvS 3, Sor/Wiz 4, Wlk 3
Spell Point Cost: 8
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
Metamagic: Enlarge, Quicken, Heighten, Embolden
Range: Standard
Target: Foe
Duration: Permanent
Saving Throw: Fortitude save negates
Spell Resistance: No
Cooldown: 4 seconds (Wiz), 3 seconds (Sor)

Infects a living enemy with the chosen disease, which strikes immediately and deals damage every minute to one or more attributes. A successful Fortitude save negates the damage. Affected creatures can only recover if they make two consecutive Fortitude saves.

Blinding Sickness Infects a living enemy with Blinding Sickness which blinds targets and deals 1d4 Strength damage.
Cackle Fever Infects a living enemy with Cackle Fever, whose symptoms include high fever, disorientation, and frequent bouts of hideous laughter. Deals 1d6 Wisdom damage.
Filth Fever Infects a living enemy with Filth Fever, which deals 1d3 Dexterity damage and 1d3 Constitution damage.
Mindfire Infects a living enemy with Mindfire, which causes an enemy to feel like their brain is burning and deals 1d4 Intelligence damage.
Red Ache Infects a living enemy with Red Ache, which causes an enemy's skin to turn red, bloated, and warm to the touch, and deals 1d6 Strength damage.
Shakes Infects a living enemy with Shakes, which causes the enemy to twitch and tremor involuntarily and deals 1d8 Dexterity damage.
Slimy Doom Infects a living enemy with Slimy Doom, which causes an enemy to turn into an infectious goo from the inside out and deals 6d6 acid damage every 6 seconds.