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Frost Concentration

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Icon Vial of Frost.png
Name: Frost Concentration
School: Conjuration (Crimsonite) (Cold)
Level: Alc 3
Spell Point Cost: 9
Components: V, S
Metamagic: Embolden, Empower, Intensify, Heighten, Maximize, Quicken, Accelerate
Range: Standard
Target: Foe, Directional, Breakable
Duration: 16 seconds
Saving Throw: Reflex Half
Spell Resistance: No
Cooldown: 5 seconds (Alch)
Description:

Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.

DND Dice: Deals 1d6 Cold damage, plus one per caster level (max caster level 20). A successful reflex save reduces damage by half.

Notes: As a lobbed spell, this spell has a very long range that is similar to ray spells (double default). However due to the arching nature, areas with low ceilings may prevent long range throws as this spell can be intercepted by terrain.


Icon Name School Description S.C. Metamagic Feats
Icon Vial of Acid.png
Acid Concentration Conjuration Conjuring a bottle of caustic liquid, you throw a projectile at a single foe that deals 1d6 Acid damage, plus 1 per caster level, max caster level 20. The acid continues to eat away, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Feat Accelerate.png
Icon Vial of Flame.png
Flame Concentration Conjuration Conjuring a bottle of burning liquid, you throw a projectile at a single foe that deals 1d6 Fire damage, plus 1 per caster level, max caster level 20. The fire will burn over time, dealing its damage every 2 seconds for 16 seconds. You may stack this up to three times.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Feat Accelerate.png
Icon Vial of Frost.png
Frost Concentration Conjuration Conjuring a bottle of freezing liquid, you throw a projectile at a single foe that deals 1d6 Cold damage, plus 1 per caster level, max caster level 20. The cold continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Feat Accelerate.png
Icon Vial of Sparks.png
Sparks Concentration Conjuration Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 1d6 Electric damage, plus 1 per caster level, max caster level 20. The electricity continues to deal damage over time every 2 seconds for 16 seconds. You may stack this up to three times.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Feat Accelerate.png
Icon Vial of Venom.png
Venom Concentration Conjuration Conjuring a bottle of magical poison, you throw a projectile at a single foe, that deals 1d6 Poison damage, plus 1 per caster level, max caster level 20. This poison will eat away at the enemy, dealing its damage every 2 seconds for 16 seconds. You may stack this poison up to three times. This poison will leave enemies struck Contaminated.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Feat Accelerate.png