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Vial Smash: Poison

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Name: Vial Smash: Poison
School: Conjuration (Poison)
Primer: Crimsonite
Spell Level: Alc 1
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 4
Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Target: Foe, Directional, Breakable
Range: Very Short
Duration: Instantaneous
Saving Throw: Reflex half
DC:
Spell Resistance: No
Cooldown: 5 seconds
Augmentation: Arcane

Description

Conjuring a bottle of magical poison, you throw a projectile at your feet that deals 1d6+1 Poison damage per caster level (max 5d6+5 at caster level 5). Applies Contaminated. A successful reflex save reduces damage by half.

Recipes[edit]

  • Rare recipe. Not sold in shops.


Name School Primer Description S.C. Metamagics
                     
Vial Smash: Acid Conjuration Crimsonite Conjuring a bottle of caustic liquid, you throw a projectile at your feet that deals 1d6+1 Acid damage per caster level (max 5d6+5 at caster level 5). A successful reflex save reduces damage by half.
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Vial Smash: Cold Conjuration Crimsonite Conjuring a bottle of frigid liquid, you throw a projectile at your feet that deals 1d6+1 Cold damage per caster level (max 5d6+5 at caster level 5). A successful reflex save reduces damage by half.
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Vial Smash: Electric Conjuration Crimsonite Conjuring a bottle of reactive liquid, you throw a projectile at your feet that deals 1d6+1 Electric damage per caster level (max 5d6+5 at caster level 5). A successful reflex save reduces damage by half.
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken
Vial Smash: Fire Conjuration Crimsonite Conjuring a bottle of burning liquid, you throw a projectile at your feet that deals 1d6+1 Fire damage per caster level (max 5d6+5 at caster level 5). A successful reflex save reduces damage by half.
Embolden
Embolden
Empower
Empower
Heighten
Heighten
Intensify
Intensify
Maximize
Maximize
Quicken
Quicken