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Sunburst
Name: | Sunburst |
---|---|
School: | Evocation (Light) |
Spell Level: | Drd 8, Sor/Wiz 8 |
Components: | Verbal![]() ![]() ![]() |
SLA: | Sun Domain; |
Spell Point Cost: | 25 |
Metamagic: | Embolden, Empower, Enlarge, Eschew, Heighten, Maximize, Quicken |
Target: | Foe, Positional, Breakable |
Range: | Standard AOE |
Duration: | Instantaneous |
Saving Throw: | Reflex save takes half damage and negates Blinded |
Spell Resistance: | No |
Cooldown: | 6 seconds (Wiz), 3 seconds (Sor) |
Description
Sunburst causes a globe of searing radiance to explode silently from a point you select dealing to all creatures 1d6+4 points of light damage per caster level (Maximum caster level 25) in addition to blinding them. Oozes and Undead take double damage. A successful Reflex save reduces the damage by half and negates the condition Blinded. Light-fearing UndeadLight-fearing undead in DDO include: Vampires, Shadows, Spectres, Wraiths, and Forgewraiths. Although some other undead do take increased damage from light they will not be instantly destroyed by this spell. may be instantly destroyed by this spell if it fails its save.
A creature to which sunlight is harmful or unnatural sometimes takes double damage. This rule varies in DDO, as some enemies only take 150%.
- Notes
As of Update 36 Patch 2, the blindness inflicted by this spell is no longer permanent.
Wizard Spell inscription : Requires Level VIII Inscription Materials.
Sunburst is a great spell to have for Too Hot to Handle, as it is one of the only effective ways of controlling Forgewraith numbers during said raid.
The fifth core of the Divine Disciple enhancement tree adds Sunburst to a Cleric's spellbook.
Druid spells/Level 8
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Spells > SLAs > Offensive SLAs
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Spells > Spells by class > Sorcerer / Wizard spells > Sorcerer / Wizard spells/Level 8
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Spells > Spells by descriptor > Light spells
Spells > Spells by effect > Offensive spells
Spells > Spells by effect > Offensive spells > Spells with no SR
Spells > Spells by school > Evocation spells