Inflict Critical Wounds, Mass
|Name:||Inflict Critical Wounds, Mass|
|School:||Necromancy (Inflict wounds)|
|Level:||Clr 8, FvS 8|
|Spell Point Cost:|
|Metamagic:||Empower, Enlarge, Heighten, Maximize, Quicken|
|Target:||Foe, Undead 1 per caster level, no 2 of which can be more than 30 ft. apart|
|Saving Throw:||Will save takes half damage|
Casts Inflict Critical Wounds on multiple targets at range inflicting 1d6+10 per caster level negative energy damage, or healing Undead for 4d6+8 negative energy damage plus an additional 1 for every caster level (Maximum caster level 40.). A successful Will save reduces the damage by half.
Undeads are powered by negative energy, and Undeads don't make the Will save for half healing, therefore this spell cure such creatures of a like amount of damage rather than harming them, and they don't trigger Spell Resistance when cast on friendlies Undeads.