Year of the Dragon: Through April 23rd, claim the adventure pack Slice of Life for free! Speak to Xatheral in the Hall of Heroes.

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Vial Smash: Electric

From DDO wiki
Jump to navigation Jump to search
Icon Vial Smash Electric.png
Name: Vial Smash: Electric
School: Conjuration (Electricity) (Crimsonite)
Spell Level: Alc 1
Special:
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 4
Metamagic: Empower, Maximize, Quicken, Intensify, Heighten, Embolden
Target: Foe, Directional, Breakable
Range: Very Short
Duration: Instantaneous
Saving Throw: Reflex half
DC:
Spell Resistance: No
Cooldown: 5 seconds

Description

Conjuring a bottle of reactive liquid, you throw a projectile at your feet that deals 2 to 7 Electric damage per caster level, max caster level 5.

DND Dice: Deals 1d6+1 electric damage per caster level (max 5d6+5 at caster level 5). A successful reflex save reduces damage by half.

Recipes

  • Rare recipe. Not sold in shops.
Icon Name School Description S.C. Metamagic Feats
Icon Vial Smash Acid.png
Vial Smash: Acid Conjuration 1d6+1 Acid damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Vial Smash Cold.png
Vial Smash: Cold Conjuration 1d6+1 Frost damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Vial Smash Electric.png
Vial Smash: Electric Conjuration 1d6+1 Electricity damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Vial Smash Fire.png
Vial Smash: Fire Conjuration 1d6+1 Fire damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png
Icon Vial Smash Poison.png
Vial Smash: Poison Conjuration 1d6+1 Poison damage per Caster Level to a small AoE (Max Caster Level 5), 5 second cooldown. Applies Contaminated.
Icon Feat Empower Spell.png
Icon Feat Heighten Spell.png
Icon Feat Maximize Spell.png
Icon Feat Quicken Spell.png
Icon Intensify Spell.png
Icon Embolden Spell.png