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Daze Monster
Name: | Daze Monster |
---|---|
School: | Enchantment (Mind-affecting) |
Spell Level: | Brd 2, Sor/Wiz 2, Storm 2, Wild 2 |
Components: | Verbal![]() ![]() ![]() |
Spell Point Cost: | 5 |
Metamagic: | Embolden, Enlarge, Eschew, Heighten, Quicken |
Target: | Foe, One living creature |
Range: | Standard |
Duration: | 6 seconds |
Saving Throw: | Will save negates the daze, weaken still applies |
Spell Resistance: | Yes |
Cooldown: | 10 seconds/8 seconds (Bard, Wizard)/(Sorcerer) |
Description
Dazes an enemy so that it takes no actions for 6 seconds. A successful Will save negates this effect.
Targets of this spell have their will save affected by weaken will - minor or vulnerable depending on caster level regardless of if they succeed on the will save to negate the daze or not:
Weaken Will - Minor effects start at -2 and lasts 8 seconds. At caster level 10 it improves to Weaken Will - vulnerable which reduces will saves by -5 and lasts for 15 seconds.
Daze Monster doesn't work on red named, purple named or creatures of the wrong genus.
Scrolls
- Delma Thurman <Arcane Scroll Vendor - Level 2> found in The Portable Hole in Teleport
- ML: 1, CL: 3, UMD: 24, Base value: 15pp
Platinum Piece
- ML: 1, CL: 3, UMD: 24, Base value: 15pp
- Morna Wyrmtouched <Arcane Scroll Vendor - Level 2> found in The Marketplace Bazaar in The Marketplace
- ML: 1, CL: 3, UMD: 24, Base value: 15pp
Platinum Piece
- ML: 1, CL: 3, UMD: 24, Base value: 15pp
- Offensive spells
- Enchantment spells
- Mind-affecting spells
- Bard spells/Level 2
- Sorcerer / Wizard spells/Level 2
- Stormsinger spells/Level 2
- Wild Mage spells/Level 2
- Spells with a Verbal component
- Spells with a Somatic component
- Spells with a Material component
- Spells with Embolden
- Spells with Enlarge
- Spells with Eschew
- Spells with Heighten
- Spells with Quicken