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Cure Light Wounds

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Cure Light Wounds effects
HP per SP with different Metamagics applied.
Name: Cure Light Wounds
School: Conjuration (Healing) (Cure Wounds)
Primer: [[spells|]]
Spell Level: Brd 1 , Clr 1 , DarkA 1 , Drd 2 , FvS 1 , Pal 1 , Rgr 2 , Sacred 1 , Storm 1
Special:
Components: VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 6
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Target: Friend, Self, Undead Foe
Range: Standard
Duration: Instantaneous
Saving Throw: Will save takes half damage (Undead only)
DC:
Spell Resistance: Yes (Undead only)
Cooldown: 2 seconds
Augmentation: Divine

Description

Positive energy heals an ally for 1d6+2 plus 1 per caster level (max 1d6+7 at caster level 5) hit points, or deals the same amount of damage to an Undead creature. A successful Will save takes half damage (undead only).

Scrolls[edit]

Wands[edit]

Potions[edit]

Clickies[edit]

Last Edited Item Type Enhancements ML Bind Quests
Curative Cloak
(edit)
Cloak 1 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Redemption (quest), End reward
Vestments of Light
(edit)
Outfit 2 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Smuggler's Warehouse, Witch Doctor Chiku's Chest

Based on Cure Light Wounds clicky items ( t • e • h )