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Cure Light Wounds, Mass

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Name: Cure Light Wounds, Mass
School: Conjuration (Healing)
Level: Brd 5, Clr 5, FvS 5
Spell Point Cost: 25
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Metamagic: Empower, Empower Healing, Enlarge, Maximize, Quicken
Range: Standard AOE
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Saving Throw: Will save takes half damage (Undead only)
Spell Resistance: Yes (Undead only)
Cooldown: 4 seconds

Casts Cure Light Wounds on multiple targets. Positive energy is channeled to heal light wounds of allies for 1d6+2 plus 1 per caster level (Maximum caster level 25.) hit points.

Like other cure spells, Cure Light Wounds, Mass deals damage to Undead in its area rather than curing them. Each affected Undead may attempt a Will save for half damage.